Tom Clancy's: The Division - A Gaming ReviewsteemCreated with Sketch.

in #gaming8 years ago

Tom Clancy's: The Division

The Division is an cover TPSRPG with similar concept to Borderlands, Defiance or Destiny that features some really interesting aspect and tedious ones as well. The game is simply gorgeous if you have the system to run the graphics and the physics are great even though dumbed down.
This isn't your regular Arcade twitch shooter nor is it an MMO but it does offer some great mechanic and formula such as the Dark Zone and the story being focused on the city itself rather than your regular run of the mill script.
Although the game is fun in certain aspect there are parts that wasn't. Tech upgrade missions and side missions being a bit tedious and enemies being a bit unengaging.
It starts off a bit slow like any other rpg then ends up being a bit better as time progress but then doesn't really change from that point on to becoming great to pull you in and stays constantly medicore like any other end game grindfest. Thank god for the Dark Zone. This Steemit post is dedicated to this video game as a Review, so please - Enjoy.

The Gameplay

In gameplay terms, The Division is an open-world third-person lootfest set in midtown Manhattan. The island is lovingly recreated in incredible detail, from the towering skyscrapers to the beer crates behind the corner liquor store. Every street and alley is traversable, a surprising number of buildings can be entered and explored, and there's something to do every 50 feet. Gangs and militia are roaming the streets and civilians are still kicking around, and the forces you're trying to help have a tremendous number of tasks laid out for you.

Your main concern while you cover-shoot your way to the level cap is getting your base up and running. The place has three wings that can be upgraded using resources from main missions, which take place in elaborately designed zones like Grand Central Station and the United Nations, and encounters which are smaller open-world events like securing supply drops and freeing civilians. Upgrading your base is key to character progression, because each wing unlocks active abilities to use, talents to equip that provide conditional bonuses, and perks which are permanent boons like more medkits or access to new resources. Your abilities are fun things like turrets and scanners and riot shields which can be modded to shoot flame instead of bullets or regenerate and so on.

The abilities are important to surviving fights, but not as important as your gear. Loot is king in The Division, easily making the difference between one-shotting militiamen or filling their helmets with bullets before dropping them. This is probably going to be the most contentious part of the game, because your fun is directly proportional to how powerful you are, and that depends on the loot you get. During the journey to level 30, drops were not terribly plentiful and I got most of my upgrades from the gear vendors at safe houses dotted around the map. If you want to give this game a serious try you'll probably need to go a bit out of your way to keep up with the enemies.

All of this changes once you hit the level cap, though. At level 30 you get access to world tiers, which raise the levels of all enemies in the game and grant access to more powerful loot. This is a huge shift from the very directed leveling experience of missions and scant upgrades, because in world tiers you can do literally anything you want and get tons of drops. Everything from bosses to random looters on the street can drop upgrades, and new endgame activities like search and destroy missions and daily tasks shower you in gear. Progression through tiers is based on the score of your gear, so getting to the tippy-top of the power curve can be incredibly fast at best, or take a few hours at worst.

The Storyline

A biological attack on Black Friday has turned Manhattan into... well, into itself in Escape From New York. The bridges are closed, the tunnels are blocked, the island is quarantined, and everyone who isn't dead has gone Fallout raider batshit. This prompts the looming Tom Clancy government to activate The Division, a group of Tom Clancy sleeper cell super agents to get in there and Tom Clancy the place up. Of course, they get Tom Clancy'd on the way in and you're one of the only agents that survive. That means you need to establish a base, pull together what's left of the relief efforts, and un-Clancy New York as much as you can.

While the story primarily sticks to tried-and-true survival tropes, the narrative is solidly executed. Key moments receive full cutscenes, and in between, you constantly hear radio banter that explains exactly how your next objective contributes to your broader mission to save New York from vicious opportunists. You always know exactly what you're doing and why; that alone goes a long way towards making your actions feel meaningful. You're also never painted as a superhero.

The Atmosphere it brings

Gunshots make a very particular sound in a desolate city. The noise ricochetes off buildings, echos down alleyways, seems to come from every direction at once. It means danger could come from anywhere at any time, but it also means there's more work to do. So when I step out of a safehouse and steel my nerves, I also grin, just a little. This is the world of The Division, an online, loot-driven RPG cleverly disguised as a third-person shooter, set in the grim aftermath of a biological attack on New York City.

The Division's haunting recreation of midtown Manhattan might be the most impressive urban world map outside of a Rockstar game. Its dense, detailed environments feel painstakingly assembled rather than cut-and-pasted into place. Every neighborhood has its own distinct style, and no matter where you roam, you're bound to stumble into a breathtaking structure or a heartbreaking disaster site, even if you end up hearing a few repeated lines of NPC dialogue along the way.

Positives -

  • Runs extremely well on most systems
  • Upgrading weaponry and gear is satisfying
  • Missions are fun, though as mentioned in the cons the story is pretty meh
  • Joining randoms for missions and making good friends out of it is a definite plus
  • Solidly large and excruciatingly detailed New York map (with what looks like more to come)
  • Great graphic fidelity despite typical E3 Downgrades
  • As per most Tom Clancy games, cover shooting is fun and makes sense
  • Finding out more about the background of the story and semi-important characters through world exploration feels a lot nicer than being force-fed exposition through cutscenes
  • Character customisation clothing-wise is very fun, feels more like a fashion runway than an apocalyptic shooter when you're in safezones.

Negatives -

  • Story feels too short, it's there, just nothing special. Disappointing because it was executed so well.
  • Side missions can be relatively inane and similar ie. go help JTF man, "Oh boy you sure saved me, but also another JTF needs your help", feels like Preston Garvey all over again.
  • Many missions are just grindfests where you go through a railshooter-esque linear path and shoot the bad dudes until more come, then you move further up and continue the same.

Conclusion

70/100

The Division is an outstanding third-person shooter RPG, but its fun gameplay mechanics are let down chiefly by its lack of end-game content. Levels 1-30 are tremendous fun, but the initial excitement tapers off when you reach the max gear score. From there its a matter of grinding for the right drop. If you are a fan of FPS and LOOT games, this could be something you've been waiting for!

Thanks Checking Out My Review!

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If you have anything to say about the game or review, be sure to leave it in the comment section and I will get back to you as soon as possible.

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Great game and a great post

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