Review: Sonic Forces

in #gaming9 years ago

SEGA hit the Golden Age with Sonic Mania earlier this year, but Claus unfortunately can tell that the success does not continue in Sonic Forces.


Foto: IGN Africa

When I was given the opportunity to report Sonic Forces, I of course thought, "Yay, even more Sonic this year," and it's basically not so strange.

I really enjoyed Sonic Mania, and of course I thought that once it's been successful, there's more of the good disappointment. Sonic Mania had a crisp steering, beautiful 16-bit graphics and brilliant platform gameplay, as found in Sonic The Hedgehog, back in the 90's. However, it was a quite different game that met me when I started Sonic Forces on my PlayStation 4, and here I'm not just talking about the transition from 2D to 3D, but at the quality level.

When you start the game, you'll already be met with much more history than in the entire Sonic Mania. Dr. Eggman (Robotnic for us old 16-bit) has won, Sonic has disappeared and is presumed dead. Everything is chaos and despair, so Sonic's friends, including Tails and Knuckles, have for the six months that the blue hedgehog has gone, failed to resist, and Eggman has taken over 99.99% of the world. Everything seems lost when a new anthropomorphic animal suddenly arrives. This animal determines the player who is, by creating it in a characteristic as we know it from traditional role-playing. Here you can choose which animal you want to be, how it looks and what capabilities it has. I chose a cat-like character as my avatar, but you can also choose between thousands of other creations, which are freely available at the touch of a triangle button. After some more story, you see a world-wide world where you choose your missions and see how far you've left Eggman back by completing various courses.


Foto: gamerslounge

However, not only is it played as its avatar, but later Sonic will be back in the game, and 2D Sonic also blends into the loops. I do not want to know exactly how and how the game's story will take place if people want to enjoy the story in peace and quiet. However, I can not see why people wanted it, as at all, for history, it's very messy and I'm not sure I'm the target audience for it. Things take place during the approximately 6-hour campaign that does not make sense, and the dialogue exchanges and the structure of the plot are both fragmented and filled with the course of misplaced moral lessons to the player. For example, there is a sequence towards the end of the game, where Tails talks about the importance of friendship. The volume of music increases, while an instrumental number emphasizes that it is the point we have here, as comedy series from the nineties did. It's stupid, silly and extremely cheasy, to use an English phrase. Another example is Knuckles talking to an alligator called Vector, saying, "None of this is good Vector. That's why it's called war." The quote describes the very good tone for the rest of the game. It will be very fast too much, and it simply blurs against the rest of the experience. These characters are going to provide fun entertainment, not the one sermon after the other.

Having said that, it is traditionally not through history that the Sonic series scores points, as are its competitors, the mechanics and structure that lead here.

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