Sort:  

I found AK to go little too silly with it's story and changes to game mechanics and the new enemies just didn't feel very fit to the core-gameplay mechanic of chaining combos. For example enemies that just charge towards you can be real annoyance if you don't spot them especially when you are half-way trough air and cant do non. Also ability to just keep smacking those grounded units takes so much away from proper comboing, turning alot of encounters into mindless button smashing.

Coin Marketplace

STEEM 0.21
TRX 0.14
JST 0.030
BTC 69460.30
ETH 3372.77
USDT 1.00
SBD 2.74