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Wait a minute... we have a Hulk in there somewhere... May as well give him a punch or 2.
Action 2: Attack Hulk bare-handed. Roll 4 = success. The Hulk now has 1.5 damage.
Action 3: Attack again. Roll 3 = fail.

Player 4

  1. Search the car and pray for something useful. Roll 1 = fail. Roll 2 to find nothing. (ouch! I guess I didn't pray hard enough!)
  2. Skip actions.

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