TEST. Dragon Age : Inquisition (PS4, Xbox One, PC)

in #gaming7 years ago (edited)

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Released a bit in a hurry, just to capitalize on the success of an episode originally considered the worthy successor of Baldur's Gate , Dragon Age II was disappointing to say the least. Simplified, repetitive and without real epic breath, this RPG lacked the scale that made the trilogy Mass Effect , the same studio, a cult piece. Almost three and a half years later, BioWare seems to have learned the lesson.


Before surveying again the continent of Thedas, you may need to refresh your memory, remember your previous adventures with the Guardian and Hawke, hero of the first two parts. A passage on dragonagekeep.com , whose function is to let you rewrite, in the form of tapestries, everything you have gone through with them, is almost indispensable in order to shape certain aspects of this new chapter. Synchronized with the game, the slightest choice can affect the general context, and therefore events and meetings that wisely wait for your avatar.


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It's in Qunari Bay


Let's talk about your champion. He is new. Or she is brand new, as you wish. It should be known that you will be able, besides the sex, to determine the race: human, elf, dwarf or Qunari. It is on this type of horned giant, unpublished as incarnation of the main character in the series, that my interest fell. This to embody a warrior rather focused on two-handed weapons. The finesse above all. I could have also opted for a bretteur equipped with a shield, a thief adept daggers or bow and bearer of intermediate armor, or a mage slightly dressed and follower stick. A lot of choice, for real differences on the field (each class has its little "trick" to borrow some passages), which s' adds an ultra-comprehensive design tool that can model even the smallest physical details the appearance of this being promised to a great destiny. As much as not doing it too repulsively, since it is several dozen hours in his company waiting for you.


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Landmark mark


The first minutes are not to your advantage. Escaped from a strange place, you wake up shod. Questioning. A face not unknown. And here you are moments later realizing that you are probably an elected official. Blame it on a strange scintillating mark on your hand. This one allows you to act on the new threat in vogue in the lands of the south: the flaws. The biggest of them has been tearing the sky for some time and swaying brothers and sisters, here and there, from which spirits are getting out of hand. It stinks badly for mortals, whose different orders and clans quarrel more than ever. And you, you do not know why or how you inherited the right to close these fluorescent green holes, but that will push you to act, in the company of other brave. And you will inevitably become the leader of a new order, the Inquisition, devoted to purging this world from all threat. As I said earlier - and have found it to arrive, flickering and eyes sponsored by Delsey, writing this test - it will not take two minutes. The company that awaits you, in a straight line with detours essential to have the necessary level, represents about forty hours of play approximately.


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Drug on edge


Forty hours to go through entire regions full of activities. These places, linked or not to the main plot, will be achieved by spending power points on a map of the moors of Orlais and Ferelden, in the headquarters of the Inquisition. Points drawn in a pocket that will swell as you succeed missions, countless. The variety of activities offered to simply allow his quartet to harden is dizzying. Naturally, it will kill, if possible close loopholes, accept different requests, convince people to join your ranks. Then there's the gathering of herbs, the stone harvest, the hunting of creatures for their skin - all this, in addition to equipment improvements and runes, can be used for important crafting opportunities, in your base, on specific workbenches. And you'll come across the treasure hunt map route to theRed Dead Redemption , skulls revealing glittering fragments, orbs giving on the practice of a game consisting of connecting stars to form a figure, without going twice in the same way. Finally, you will often "scan" the surroundings to discover more hidden objects or to highlight what you can interact with. I'll put you again or will it be ok?


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Card on table


One thing is certain, you will train some camps. And spend, calories, walking, which can be candy breaker, since we stumble a little too frequently on pebbles of modest size, or on horseback (putting your three teammates in your pocket). And you will see it, this map of the world. Note that it will also allow you to unlock new areas via special operations or to carry out missions to which one of your advisers (diplomat, spy or soldier) will look in his corner, for a visible result minutes or hours game later. And I'm not talking about the influence, which gives access to non-negligible bonuses like better prices at the merchants, new dialogue options, more combat experience, more potions in the musette or the revelation of new points of interest hitherto passed under your radar. Let's not forget that the customization of a castle is on the agenda, from the garden to your bed, and that it will from time to time be a matter of judging offenders to the Order.


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The friends first


Since we know that there are dozens and dozens of missions of all kinds, that aiming for the 100% will take about months for a normal player, we wonder if everything will be interesting. Writing at BioWare is mastering. Cornelian choices with consequences not always happy, giving shape to a protagonist more or less friendly, and false tracks, too ... Without shining constantly, because we can not insert twists in each part of Hunting ordered by a panicked farmer, the adventure never sinks. Because there is an alternation of heroic moments, a little offbeat, more serious, of intrigues of court and action, with dialogues just chiseled, a universe damn well built and that the main scenario reserves some beautiful moments, just sayin '. And that your troop participates in not letting the monotony settle. The companions, oh so endearing in their majority, nicely doubled in French, like to discuss during your escapades, to be also loaded when the litigation dates a little. We have the opportunity to build relationships with them, to get some friends, to discover tortured personalities, who suffer from addiction, are judged by their family for their homosexuality, have problems of identity. ... A panache like the studio usually offers us, which requires that we adapt and take his time, between the fights, to learn a little more. This can only be beneficial for the final fight. Be that as it may, this entourage is a good reason not to let go. And guess what? He gives even more quests. No, it does not stop.


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Proposal: 1 of 100


I talk, I talk, but with that, it's getting late. We should not forget to mention the heart of the game: the fight. Well, you want to know when you're going to kill the dragon. In my case, for the first, in normal difficulty mode, with allies who, despite the setting of their attitude during the brawls and skill trees well provided, tended to act a little conn ... a little more than forty hours. With fear on the stomach and eyes wide open to the stature of the monster, present in a dozen different models. And yet before I blazed myself with the devil, the mob, the human army and the bears. The "action" mode, seen behind the person chosen - we can always switch to the one we want on the fly - does not prevent this need, this need, to put the pause to organize a bit of his offensive, his placement, his attacks. Despite the simplification of some data - a set of healing potions for everyone, magic and endurance that go back automatically, possibility to resuscitate felled comrades - the tactical aspect does not seem too neglected if the opposition is a little muscular. Suffice to say that accomplished players, who will only swear by the tactical view in super-hard mode and will not pester in the face of this inventory management somewhat austere, if not missed, are likely to find their happiness, even though some ultimate skills are coming up to half the game to make work a little easier. Despite the simplification of some data - a set of healing potions for everyone, magic and endurance that go back automatically, possibility to resuscitate felled comrades - the tactical aspect does not seem too neglected if the opposition is a little muscular. Suffice to say that accomplished players, who will only swear by the tactical view in super-hard mode and will not pester in the face of this inventory management somewhat austere, if not missed, are likely to find their happiness, even though some ultimate skills are coming up to half the game to make work a little easier. Despite the simplification of some data - a set of healing potions for everyone, magic and endurance that go back automatically, possibility to resuscitate felled comrades - the tactical aspect does not seem too neglected if the opposition is a little muscular. Suffice to say that accomplished players, who will only swear by the tactical view in super-hard mode and will not pester in the face of this inventory management somewhat austere, if not missed, are likely to find their happiness, even though some ultimate skills are coming up to half the game to make work a little easier. tactical aspect does not seem too neglected if the opposition is a little muscular. Suffice to say that accomplished players, who will only swear by the tactical view in super-hard mode and will not pester in the face of this inventory management somewhat austere, if not missed, are likely to find their happiness, even though some ultimate skills are coming up to half the game to make work a little easier. tactical aspect does not seem too neglected if the opposition is a little muscular. Suffice to say that accomplished players, who will only swear by the tactical view in super-hard mode and will not pester in the face of this inventory management somewhat austere, if not missed, are likely to find their happiness, even though some ultimate skills are coming up to half the game to make work a little easier.


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Hey, you want to see my Frostbite 3?


From this rich episode, full of content, fan-service, breathtaking battles, an online multiplayer mode attached (with a dedicated character, we go in teams of four to the assault of several dungeons: a good idea to judge on the length), we finally and above all a realization damn dingo. I evoked the variety of quests, but what about the scenery crossed? The engine concocted by DICE is used in an exceptional way, at least on a recent PC in ultra. Devastated plains, barren deserts, rains swept by rains, castles in ruins, luxurious palaces, sticky caverns, dwarven mines and even the spiritual world of the Intangibles: that's the slap. All of them with destructible elements, just to add to the brawls, the environments ofDragon Age: Inquisition have nothing to do with the narrow and redundant frames of yore. Our mirettes admire the delicacy, the details of the textures, the subtlety of the effects, the luxuriance of the whole while realizing that we can get lost, just because each region to visit is, in general, gigantic. On top of that, it's even super alive. Like a dream that has become reality, Bioware manages to combine the background with a dazzling and modern form. Innkeeper, we still want some!


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What to say except that by sacrificing my days to finish this Dragon Age from top to bottom (for you, public), I did not meet many disappointments. I was even dazzled to see BioWare, using more or less its usual formula, to attempt and succeed in titillating Skyrim , without offering a world of one piece, in the category of time-consuming titles. Addictive, beautiful, stuffed, this episode is more than the redemption for the studio, which is still criticized Dragon Age II : it is the return to the yard references of the medieval-fantasy role playing. Quite simply.


Wishing to redo after a second criticized component, BioWare took its time to achieve what is probably one of his most successful productions. Between his sublime environments that we put hours to explore, his quests, main as annexes, often exciting and loaded with difficult decisions to make, his hundreds of secrets, his frisky characters or his captivating fights that it is possible to Modulate at will, Dragon Age: Inquisition can reach the heights of pleasure for anyone who has been fed to Dungeons & Dragons or Tolkien's work. An exceptional RPG not to be missed.


WE LIKEWE DO NOT LIKE
* Global content that makes you dizzy.* Inventory not very well done.
* Lovable characters, globally interesting quests, rich writing and good behavior.* Displacements sometimes complicated because of the ground.
* A fantastic and complete medieval-fantasy world.* An AI ally is not always happy.
* Beautiful and gigantic environments.* End not as spectacular as expected.
  • May be suitable for "drunkards" as for tacticians.
  • The idea of ​​a multi to 4 players, as an aperitif.







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THANKS FOR READING, ALSO CHECK OUT MY PREVIOUS TEST ON TEST. The Evil Within (PS4)



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