How To Use Hero Yi Sun-Shin In Mobile Legends

in #gaming6 years ago (edited)

Hello Steemian friends how are you today? Meet again with me @helmyfahrizalino this time I'm still talking about online games and Android. In this post I will explain a little hero in mobile legend, I explain a little about Hero Yi Sun Shin.

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BACKGROUND YI SUN SHIN

Yi Sun-shin was a famous Korean general during the Joseon Dynasty. He is very loyal to his country. At a time when the nation is in danger, Yi Sun-sin builds a strong navy and creates armored armor 'turtle ship', making the korea at that time dominating in most of the sea area. Under his leadership, the Korean navy defeated more than 330 Japanese warships with just 12 ships.

BUILD YI SUN SHIN

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  • Swift Boots: passive for + 15% attack speed, and uniqueness +40 movement speed

  • Haas's Claws: passive to +70 physical attack, and uniqueness + lifesteal

  • Berserker's Fury: passive for +65 physical attack, + 25% crit chance, unique + 40% crit damage

  • Rose Gold Meteor: passive for +60 physical attack, +30 magical RES, + 5% lifesteal

  • Blade of The 7 Seas: passive to +65 physical attack, +300 HP, + 20% attack speed

  • Blade of Despair: +170 physical attack, + 10% attack speed.

SKILL HERO YI SUN SHIN

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  • Passive Skill: Heavenly Vow: Yi Sun-Shin will use his bow or sword to attack within a certain distance. Each using a sword or skill, Yi Sun-Shin will create a bloody effect on the enemy hero. this effect will hurt and slow the enemy hero's movement. Yi will call the ship to the base, and can drive it for a certain time.

  • Skill 1: One-Wave Sweep: Yi Sun-Shin will throw his sword forward, while jumping backwards. Produce Physical Damage as much as 160/190/220/250/280/310 pts, and slow Movement Speed ​​by 40% for 2 seconds. While on board his ship, Yi Sun-Shin will crash his ship. Produce Physical Damage as much as 200/235/270/305/340/375 pts to the enemy hero who got hit, and stun it for 1.5 seconds,

  • Skill 2: Blood Floods: Shoot the sharp arrows with all the energy that produces Physical Damage as much as 200/235/270/305/340/375 pts and slow down enemy heroes. The distance and strength of the arrows can be adjusted with the length of time we hit this skill button.

  • Skill 3: Mountain Shocker: Yi Sun-Shin will order his ship to shoot an arrow 3 times. Each shot will result in Physical Damage of 200/235/270/305/340/375 pts.

ABILITY YI SUN SHIN

  • In the case of the use of this ability, considering also his 1st skill can be used as the ability to escape, or away from the enemy when the gang.

  • So in this case he does not need a Flicker spell, but he will fit if focused on spell retribution to speed up his farming, in order to make it faster to buy gear, and leveling.

  • And also you can combine Yi Sun Shin with spell Fury, the point is certainly to make Yi Sun Shin's attack becomes more painful or dangerous for the enemy.

SET EMBLEMS SUITABLE FOR IT

  • As a marksman where the focus is true damagenya is basic attack, then in terms of Set Emblemnya, which I recommend is the Jungle Set Emblem.

  • If you have not opened the Set Emblem, you can probably use the Set Emblem first.s a marksman where the focus is true damagenya is basic attack, then in terms of Set Emblemnya, which I recommend is the Jungle Set Emblem.

TIPS USING YI SUN SHIN

  1. Often - Often Use Ultimate Owned Yi Sun Shin.
  2. Farming (Required).
  3. Position Placement When Gank.

Often - Often Use Ultimate Owned Yi Sun Shin

As I mentioned earlier, where his ultimate skill is very useful, not only for Yi Sun Shin, but also for his team.

For that if you often - often use ultimatenya, then the role of the actual Yi Sun Shin will be more optimal.

Farming (Required)

As a Marksman, whose name is farming is not to be forgotten.

If as a marksman does not do this farming, then certainly later the role of hero marksman who actually as hero carry becomes less visible.

Position Placement When Gank

One more problem placement of positions when gank takes place.

The most frequent occurrence of gank against hero marksman is that it is the main target that must be removed first.

For that position placement is very important, where attacks launched by hero marksman will be more useful if he has been protected.

Protected what I mean here is, where the hero type of marksman just stay shoot it, because around him, has a lot of hero your team that protect it.

Well, that's why nowadays there is a meta tank.

Where meta usually takes advantage of 2 tanks in 1 team composition.

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Greeting Greetings for Steemian Friends ... !!!

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