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I was going to refer to board games as an example, but it ended up on the cutting room floor. very true though of board games and pre-internet gaming consoles. In those times you had to do it right the first time, no chance for correcting those mistakes that break the game. the ability to correct mistakes is fantastic in concept. however, when abused this is what gives rise to complacency. the "release it now, fix it later" attitude

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