Apex Legends 1.1.1 Patch Notes and Review
Legend Changes
CAUSTIC:
Fortified Passive Perk added: reduces damage taken by 10%
Gas Damage per tick increased: 1 -> 4
Ultimate Throw distance increased: 28 meters -> 33 meters
GIBRALTAR:
Fortified Passive Perk added: reduces damage taken by 10%
Gun Shield health increased: 50 -> 75
Respawn decided to give a buff to the big boiz which I think was a great idea. Both of them being immobile and having large hitboxes seemed to be quite unfair. 10% dmg reduction makes sense to me.
I personally don't care too much about Gibraltar's shield being increased, it never felt like a big game changer to me. However, increasing Caustic's gas tick * 4 sounds promising - we'll see how that works out.
Weapon Balance
G7 SCOUT / TRIPLE TAKE / LONGBOW DMR
Lowered leg shot damage reduction: 25% -> 10%
Reduced base weapon sway by about 33%
Reduced base sway speed by about 25%
LONGBOW DMR
Increased fire rate 1.2 -> 1.6
Base mag increased: 5 -> 6 rounds
Common mag extender increased: 6 -> 8 rounds
Rare mag extender increased: 8 -> 10 rounds
Epic mag extender increased: 10 -> 12 rounds
HAVOC
Increased base magazine size: 25 -> 32 rounds
Charge Beam
~ Reduced cost per shot: 5 -> 4
~ Increased close range damage: 55 -> 60
~ Increased damage at range: 45 -> 50
~ Close range damage falloff increased: 35m -> 75m
~ Ranged damage falloff increased: 75m -> 125m
WINGMAN
Base mag reduced: 6 -> 4 rounds
Common mag extender reduced: 8 -> 6 rounds
Rare mag extender reduced: 9 -> 8 rounds
Epic mag extender reduced: 12 -> 10 rounds
SPITFIRE
Reduced base damage: 20 -> 18
Common mag extender reduced: 45 -> 40 rounds
Rare mag extender reduced: 55 -> 45 rounds
Epic mag extender reduced: 60 -> 55 rounds
ADJUSTMENTS TO GOLD WEAPON ATTACHMENTS:
Gold Havoc
Now has Turbocharger
Now has 1x-2x variable holo site
Gold R301
Now has 1x-2x variable holo site
Gold Wingman
Now has digital threat
Snipers needed some buffs, Respawn delivered. The Havoc buff might be in relation with it having the two legendary skins at the end of battle pass (level 100 and 110) - probably the devs want people to like the gun. Wingman is super popular - aand strong. Having 4 rounds only is a significant change ~ 33% base ammo reduction. Since I suck at aiming I have never really used wingman, but this change is really interesting for all players imo.
Now on the other hand, Spitfire is a weapon I use a lot. Both its damage and ammo capacity got reduced which is a huge nerf in my opinion. I have played Spitfire since, and it still feels decent - the purpose of the gun remained the same while getting balanced.
Additional changes
JUMP SHIP SPEED
Increased the speed of the ship by about 50%
That's good. As I experienced, 70% of the players jump immediately, and often when you landed at the end of the map there were already multiple squads killed. This way you get faster to action, which is great.
Summary - my opinion
I think Respawn is making a good job with balancing. This is my first BR game and it is really interesting how the meta can shift in this genre as well. The problem with the dev team is however that they don't communicate frequently. As I heard Fortnite introduces something new every few weeks, but in Apex Legends we did not experience any major content drop - besides a new Legend and a meh Battle Pass.
I am looking forward to see what to future bring to this game, I really want it to succeed but Respawn has to step up and not let the playerbase leave.
Thanks for passing by!
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