GamingRafi | Review Game Need For Speed Payback Playstation 3 (which will decrease dramatically) | [ENG]

in #gaming7 years ago

hello all of that, come back with me @gamingrafi who will re-activate your activities to see my game reviews that I will explain on this day, of course this game looks like other racing games, but the game need for speed payback is with his other game games will decline for his popularity as a racing game, just I explain it !!

Need for Speed, which gamer has never heard the name of this one racing franchise. Since the beginning of its existence in several generations of platforms ago, it has always been known as arcade racing game with a strong appeal. That unlike a simulation game that tries to represent a real driving sensation, Need for Speed

is trying to offer a super simple control scheme to leave a strong impression that you are, who holds full control over the super fast cars that are on your television screen. The peak of its own popularity occurs when the Underground series is released in two series, offering street racing sensation, cool music, and super cool car customization. Admittedly, its popularity is declining from year to year. Releasing its status as an annual release franchise, EA finally decided not to release the latest series in 2016 yesterday. This one-year-old extra time will certainly give Ghost Games more space to think of an innovative concept or design a more seductive product, especially after what happened with the 2015 series yesterday that provoked quite a bit of criticism. The challenge was answered with a new series that they named as "Payback" with trailers and screenshots which all show one thing in common - an approach with a noticeable Hollywood flavor. We happened to have a chance to taste it earlier than the final release.

So, what is actually offered by Need for Speed

Payback this? Why do we call it a game that is getting worse? This review will discuss it more deeply for you.

Plot

Trying to offer a taste of Hollywood seems to be the main theme of Need for Speed: Payback.

With just the release of the inaugural trailer and a series of screenshots released over the past few months, it seems that most of you have "understood" what kind of approach EA and Ghost Games will offer this latest series. That's right, following a popular formula like Fast and Furious that begins to feel like a superhero movie driving the car, the Hollywood-style action approach is the basis for this Payback. But this story is no longer told from a single character point of view, but four characters are joined in the same crew. Three of the four crew you can control as a Playable character. There was Tyler, Mac, and Jess expert at the wheel, and Rav - an incredibly capable technician capable of "juggling" any car into a super high-speed work yourself. All three are already incorporated in the same crew from the beginning, committing a crime to earn extra money. Unfortunately, one of their last jobs ended up boomerang. They were betrayed.

The story is built using three characters with different specialties - Tyler, Mac, and Jess

Through the cold hands of Lina Navarro, a criminal boss named "The House" wants to dominate Fortune Valley.

The supposedly easy work ended in disaster after one of the connectors they believed - Lina Navarro betrays them. No kidding, Lina turned out to work under a criminal organization boss better known as "The House". With their power and massive money, The House aims to take control of all the underground businesses that take place in the Fortune Valley, from casinos to wild street racing that turns significant amounts of money in there. Seeing Tyler, Mac, and Jess as a threat, Lina tried to silence them until, threatening her third life. A move that is actually greeted with a stronger resistance, especially considering one of the other bosses who do not want The House to power named "The Gambler" supports this Tyler et al action.

Then, can Tyler, Mac, and Jess able to stop the ambitions of The House? What kind of race do they have to go through to defeat Lina? Who are the parties involved in The House action? All answers to questions you can get by playing Need for Speed Payback this.

Hollywood Flavor

With the "excessive" side of the action, he tries to offer a taste of racing games with a thick side action.

As we talked about before, it's clear to mention that one of Payback's main inspirations is a Hollywood movie that has a similar foundation - a racing crew who also works as a criminal for a variety of different motivations, with dramatic and excessive action sides at some point story. You will see high jumps, seemingly impossible maneuvers, explosions, and some cliches that seem to be unfamiliar to your eyes who have tasted various media products with similar stories. Everything is wrapped in super cool nan-like cars that promised Ghost Games, will you be able to modify.

So like when watching the latest Fast and Furious on the big screen, rationalization is one of the attitudes that you should throw away when talking about the story for Need for Speed

Payback. We are not just talking about a variety of stunts that are almost impossible to do in the real world, to car modifications that can end up being overwhelming for an organization that is supposed to be, committing a crime. But the "irrationality" is indeed to be admitted, ending up making some parts difficult to accept even the healthiest sense. As an example? Believe it or not, at one point, you'll race a wild racing organization that has a pretty mainstream, anti-establishment and anti-capitalist agenda, while spurring their super-cool vehicle with expensive designs, mumpuni modifications, and high speed on the road. First, it goes against their agenda. Second, how can this political agenda be achieved by street racing? Only Ghost Games know.

As for the matter of presentation and visual detail, you do not seem to have any doubt with the ability offered by Frostbite Engine which so far, it never disappoints. One that deserves thumbs up is to make Fortune Valley - your main "play" arena as a world more pampering the eye than the 2015 series. For starters, you are no longer stuck in the night. With a dynamic day / night system, you can enjoy the Fortune Valley atmosphere split into two broad categories: urban and dry deserts with fantastic lighting. Detailed cars on offer are also quite satisfactory, although you still have no chance to explore every interior of them.

The rest, you will meet with a variety of effects that are injected to produce more dramatic effects. For racing games like this, nothing is more effective to adapt the slow-motion effects for the various epic acts you do, than just destroying police cars / opponents that are trying to destroy you, until when you end up crashing and destroying billboards scattered around the corner -the city corner. So like the Need for Speed

series in the past anyway, Ghost Games also put quite a lot of library songs to accompany your exploration action. Unfortunately, only a few songs that we think end up pulling and "locking" our sense of hearing.

OffRoad So Highlight!

There are five types of races that you can follow.

If it should be simplified, the experience offered by Need for Speed: Payback is not much different from the Need for Speed series that you've known, at least if referring to what they injected in the series of 2015 ago. That for an arcade-based racing game, the sensation of racing and driving the vehicle at high speed is still satisfactory. With one simple button and a few brake combinations, you can create super satisfying drift motion while trying to keep your car on track. While its Fortune Valley open-world scheme, you'll be faced with many icons on the screen to complete.

Grindy

You can believe it or not, but this is our biggest complaint in Need for Speed

Payback. That racing game that should be straightforward and can be enjoyed just like this, ended up being a grindy game, even in some point, worse than even RPG games. For those of you who are not too familiar with the term "Grinding", this is a word to represent activities where you take monotonous activities outside the main mission to find any level or resource needed to strengthen your main character. Yes, we do not overdo it, this happens in Need for Speed

Payback.

We've talked about the fact that every category offered in Payback will demand different cars, where one will not be able to be used for other activities. The result? To complete 5 separate categories, you need 5 cars. Remember, like racing games in general anyway, along with the progress of the story that appears, you will also be faced with enemies that are now reinforced with faster performance and more difficult tracks. This means, slowly but surely, you will inevitably will no longer be able to rely on the performance modification process in your old car. You end up buying the latest car to drive it faster like a common arcade racing game. The difference? You must prepare at least 5 cars to ensure you will have no trouble finishing the existing story mode.

Pay to Win Concerns

With a little talk about Shipments above, you seem to have understood that through the same lootbox system, EA and Ghost Games are also trying to find the extra money coffers. We would not even be surprised to mention that the Need for Speed

Payback mechanism is designed as grindy as possible to encourage gamers who are no longer able to withstand the need to play repetitive tracks with increasing difficulty levels to finally "surrender" and buy existing lootboxes by mechanism real money. Although we ourselves do not feel it and choose to grinding (although not yet completed the main story that exists), but the intention is clearly reflected.

The bad news again? With the multiplayer side also available, where you can spur your vehicle against other cars, the presence of SHIPMENTS mechanism is not commendable. We will not object to the microtransactions system if it does not affect gameplay performance at all when going into online mode. But what happens here is a strong concern for a clear format, feels like Pay to Win. Why? Because as we know, in addition to cosmetic items, one of the content that you can get inside Shipments itself, is in-game money.

Conclusion

Not being in the best condition seems to be a sentence explaining what the Need for Speed

Payback offers by Ghost Games and EA. We may all hope that EA and Ghost Games may be able to learn a bit from the scathing criticism that came to the 2015 series. And indeed, in some ways they heard the gamers' feedback. No more systems just night when the race, no more always-online system, no more stories with cut-scene original people which is just weird and awkward. At some point, Need for Speed

offers a better format, in a Frostbite Engine that never fails to surface. But on the other hand, it comes with many new mechanisms that are questionable.

Instead of returning the franchise to its heyday, EA and Ghost Games decisions in this game we think, even make it fall deeper into the bottom of the expectations of gamers. Instead of fixing the gameplay system and making it feel like a classic racing game Need for Speed

of the past we've been craving, we just met a grindy racing game that seems to be designed to make you upset and end up buying a lootbox system, which unfortunately also has the potential into a Pay to Win format because the content of in-game money is also available in it. A racing experience that should be straightforward, feels like a "hard work" to be done.

Ultimately, regardless of whether you are a fan of Need for Speed

or not, we do not recommend this one game, at least until the issues we discussed above are acknowledged, overhauled and redesigned by EA and Ghost Games in the future. A racing game that should only have to focus on the mission to be the fastest and greatest, ending up being a game that is no longer fun and exhausting through the variety of grinding processes needed. Very regrettable.

Kelebihan

Photo Mode is available for those who love to show off.
  • Frostbite Engine
  • OffRoad is fun
  • Car modification
  • Photo Mode
  • Racing sensation and drifting are still fun

Deficiency

Side missions on offer, from crushing billboards to crashing speed limits for example, do not feel attractive.
  • Grindy
  • The character animation is stiff for the 2017 output game
  • The story is cliche and unattractive
  • Lootbox system potentially ends up so pay to win
  • AI enemies are out of balance and sometimes, over-powered
  • An unattractive side mission design
  • There is no strong motivation to undertake the exploration process
  • RPG gaming equipment

and so that's what I can explain about this racing game, the disadvantages and advantages do not dictate the good and ugly of this game, all the good games if that understands the thing that is played, fellow likes games will definitely understand for a game, and never compare games with other games, because each game is different, everyone is not always the same as his personality, so support each other for fellow games.

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