LORIA

in #gaming5 years ago


Once there, they were with us every step. Months ago, we received another batch of real-time bets in which the strategy occasionally receded into the background before actionable gameplay. It's been over twenty years. But as it was yesterday, we were extinguishing troops in Dark Reign, Earth 2140, Dark Colony, KKND, War Wind, 7th Legion - and deliberately a selection of less well-known. Even so, it is a disrespect. But then there was RTS also from the fantasy of the environment in which the dark future replaced the magic enchantment with fairy-tales. Warcraft 2 and to get rid of it properly, Age of Empires will all know, and maybe Rise of Nations, Empire Earth and a lot more, my eye line will be blurred ...

Loria is a return to the past with everything that belongs to it. You can wake up, love and hate, but that's all you can do. Either you accept this fact and you can easily dive into the nostalgically forgotten waters of the clickfests or ... or you are lost and you will not let the Lora dry. Avoiding foot-legging is demanding, but take courage and do it. Loria is an isometric real-time strategy and (s) plain copier of the second Warcrafte. You may even think that some units, buildings or textures are copied from a cult precursor. That's not the case, but the inspiration is obvious. Again - either accept it, or run (perhaps a bit inadequate) criticism on the developer team.

That is why only one person, even the Slovakian, is almost exclusively behind the game. It would be a little unfair to shrink your eye and rummage on the national string. Thank you and the author himself. Loria has nothing to do with her, her story is hazy, and you know how many beats she knows after a few sentences. When you get the racial cliché, when you have to give an enemy race to your mouth, there are rashes. It's basically no matter if you're on this side of the map or the other. You have to destroy all. In the strategic part, it means building a base, taking care of the raw materials (gold you use in exhaustible woods, wood from the forests), building new buildings, reverting into your army units (knight waving sword, bow archer, someone uses magic and lacks nor the ballist and flying creatures) and then there are towers and heroes. Otherwise, the story is about fighting people against hordes of devilish chaos. Was it necessary?

When you survive the first enemy onslaught, the mountains greet neighbors, so you mark it all. Overrun unit limitation, but at least it does a double click on selecting all units of the same type and creating groups - just a shame that it is not visually displayed, by whom we have a keyboard shortcut. It's bumping it down, some units are faster and just those that do not last, so cutting it down is art. Occasionally they get stuck or go on a route that is longer and takes less, but goes over the enemy territory. And similar appetizers that irritated and fascinated us many years ago. It's not difficult to build an army, you just crack it, you wait, and if you hold out regular visits to hostile orcs, goblins, and similar friends, you can all come over the next few minutes. Mark, move, attack, repeat. Because of the need to have a balanced army, choose preziervo goals and similarly well-known advice that will give you two chaos. For the good of the thing: If you tell the troops to reach the chosen place, they will not shuffle but behind, but they will regroup on the spot so that the contact fighters are on the front, the mage at the back and the like.

Exactly. Classical RTS, which you do not find anywhere on earth today. That is why we can forgive the typical problems for this already deadly genre. Okay, there's still the second StarCraft. But there you can not tell the laborers to make the wood do it, he went to build a tower, henten repaired the house. Just a fantasy. And that's it, you're back in nostalgic nirvana again. At the same time, it is sometimes a mess, and the difficulty is set to be unpleasantly high. You have to act correctly and quickly, and in addition, the enemy is not always a blunt log, although sometimes sending his units to a certain death, he can sometimes retreat, attack several sides at once, defend himself effectively, rely on all kinds of units, form his defense well- tower and the like. But it really is enough if it pushes you. It still rhymes.

Additionally, if the enemy falls, a successful spy will gain experience, and if it has enough, it will jump higher and give more wounds. There are also heroes: such a shot has much more energy, leveling up one of the four features (who guesses it has a honeycomb) and you can enhance one of more abilities like a sword swing, magical support, passive bonuses and similar appetizers . The weight plates will accrue to your side if you use them efficiently, support other units and leave them only in reserve. If they fall they can be revived. It's always better to get to the fight with experienced harp players, who can handle the pressure. In addition, diablo-style passages will once again appear. No, they are not extremely fun, and although heroes have inventory, it's more of a damn thing - just like years ago, even now these passages are rather fingertip deep in their throat.

So what's the problem? Playability as we have over 20 years ago has already begun in the beginning. You have to take it all as a form of entertainment, and if you follow these rules of the game, there is still an unpleasant odor. The computer cheats (this excuse can not be loved, but sometimes you do not have a chance against that silvery beast), clicks like a beggar and better manages the chaos. Even we take it, but the difficulty can be pushed a bit more than it should be. And for the reason that only 8 levels are waiting for the good ones, then the world of green and purple blood will be unlocked with the same number of missions. But in fact, they are only preserved units of positive heroes. It takes some time for you to do the first campaign, but it's still a little. Sacramentsky too little because the maps are actually nothing extra interesting, in fact, such a weak average, and we already cheer up not on one string. Little maps, relatively few units, buildings and their improvements.

Ok, there is a skirmish with five maps, a recent patch (version 1.1.1) has released a map editor, so you can create something through Workshop. A few maps have seen the light of the world, but they are terribly scarce and most of the time there are ... no miracles that deserve a longer mention than this sentence. We do not criticize the technical processing due to the limited resources of the developers, the purpose is fulfilled, and only the jamming and moving of the units could be less and the environment more varied and richer on the objects. But it was not even Warcraft 2. It's all the time, including pathetic dabing.

Running under the belt is the absence of multiplayer. Because of the poor campaign it hurts twice. Support for multiple players according to the developer's words may come in due course, depending on the player's replies and the pieces sold. Can not disagree, better than worry longer, and finally wrap it up with unbalanced blenum, but multiplayer to RTS just belongs. Those who have experienced a family struggle after an afternoon lunch or friendship at middle or high, know how many beats. And it is missing. The tremendous damage and untapped potential can still be corrected, but the current state is, unfortunately, content rather pitiful. Nevertheless, the light of hope can be seen as the game is constantly adjusting, for example, the opportunity to use free-gambling services or the speed setting.

Loria is the second Warcraft copier. Okay, there were no magic masters there. You do not have to click on the icons and you have nothing to do with it, but take it as a necessary condition for Loria to get you in love. The slightly exaggerated price spoils the otherwise nostalgic recollection, and somewhat cramped difficulty can discourage curious newcomers. But damn it, if you find Lorio in a hurry, the content grows, definitely look at her. The fantasy of the RTS fantasy from the second half of the 90's is a pleasant wind that can sometimes be clapped and refreshing at the same time.

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