The price of video games - Videogame History #117

in #gaming6 years ago (edited)


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Since the intervention of commerce in the world of video games to the lives of many people has become a potential expense that has grown in a gratifying way for many investors for several years, this has worked in parallel with innovation allowing its users to have in their homes items technologically prepared to give a lot of hours of entertainment.

However, there is one factor that is of vital importance that we analyze when buying a video game, this is its price, as consumers we must evaluate coldly (not get carried away by emotions) when we buy a game, this is because sometimes their prices can be something totally high.

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But before we talk about whether the price of today's video games is really fair, we have to go back in time. Between the 80s and 90s, producing a video game wasn't that expensive. For example, The Legend of Zelda: A Link to the past, for example, didn't invest huge amounts of money to develop it, as in today's video games, but its presentation stands out in a striking way.

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In addition to bringing a cartridge that already had a cost in the market came to you with a full color manual, two posters printed on both sides, book of secrets and a box printed on all sides, this made you feel in those days that your money was well invested.

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It is worth noting that in addition to everything that included the game was complete in its development, may have had some bug in the programming to discover it had to give it a thousand times around the world, but you could complete it without buying anything extra, this is one of the things that many gamers miss most of yesteryear.

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As the world of game consoles and technology evolved, the demands of users became ever greater, more content, more graphics, and more, among other things, this led developers to innovate every year to produce video games that are eye-catching.

A recent example is Grand Theft Auto V, this game has many movie scenes that to make them had to hire real actors who had motion sensors all over their bodies to achieve realism in many parts of the game, reaching this goal took a lot of money, if you add the cost of marketing was a total of $272 million dollars.

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This is also true of other video games, which is why many companies have a cost of between $60 and $70 when they put their products on the market, but not all the games they put on the market are worthy of such a high price.

I'll take Street Fighter V as an example, to be able to buy this video game at the time of its release you had to invest almost 70 dollars, to receive a plastic box with a CD and a game that was incomplete, nor did it have Arcade mode or story that is totally vital for any fighting video game, that's when I consider it totally unfair to have to pay that amount of money for a product that is not even finished.

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If in the past it was hard to find any bugs or glitches nowadays it's something you live with every day, developing a videogame is not easy and if you add to that the pressure of the live stops to release it to the market they have as a result an incomplete videogame with multiple flaws, they sell it to you at AAA prices and you invade with constant updates to correct their big problems.

But there is another case, and they are the sports video games, at the time of their release their prices do not go down from 60 dollars, a year you can find them up to 5 dollars, when you compare their previous version with the new one the differences are really minimal, they only update the names of the players among other aspects, Isn't it better to update them for this, it is simply to extract the maximum money from the consumers.

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Certainly the price of video games can sometimes be completely fair because they are delivering a quality product that we will enjoy for a long time, but this factor is not always met, every day are more and more failures or incomplete video games (I do not know why "No mans Sky" comes to mind) is where its price is totally unfair, and we can appreciate it over time that drops considerably because nobody continues to buy it.

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