OUYA - Videogame History #36 - Retro Review

in #gaming6 years ago


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Over the years the videogame industry has sought ways to bring innovations to its users, every second new ideas or projects that allow the development of new games or consoles arise, this causes the so-called generations to be born, despite that some consoles are overwhelming success others simply went through time without any merit, either for bad marketing or other factors, in this case we are leaving in mid-2012 where we started a video game console project which the news was totally forgotten, OUYA.

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The project of this video game console was announced through Julie Uhrman, who with a group of developers wanted to create a video game console that was open source capable of making a small revolution in the world of video games, but they needed more importarte, a capital to open the way to your future console, was when they decided to launch a campaign of "KickStarter" for fundraising, they indicated that they only need $ 950,000.

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But for the public the idea of ​​an open source console sounded very promising, apart from the fact that the group of developers indicated certain characteristics that the future console would have, which were really attractive, the most relevant of which was that you could develop your own games and publish them freely in the network of the console, being able to download it for free, besides ensuring compatibility with the vast majority of mobile games, with a free connection service, this caught the attention of many people, making their "KickStarter" end with an amount of 8.5 million dollars, this being the third highest amount of a donation campaign for a project.

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Just after this event was launched the great project called OUYA, giving the first sketches of what would be the revolutionary console and its peculiar control, in addition to offering the public the technical characteristics of the console, this was a point where many users they were disappointed a little, because there were telephones with greater capacity, nevertheless they kept on the expectation of the promised console.

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Finally the long-awaited OUYA went on the market in 2013 being in the eighth generation of videoconsoles with a price of $ 99, was presented in two ways, a version for developers and another that would be the distribution, all those who donated were totally excited to have a console which did not depend on developers, make your own games and according to its creators was made with a good technology which could ensure its existence for a good time.


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However, not everything was as expected by the users, the first problem that the OUYA had was that it had an operating system that was obsolete for the date which was Android 4.1, when operating the console it had several problems with respect to its main menu , also could not be updated to a new version of Android, so you had to wait for the developers to release a new version for this console.

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The second and one of the most serious problems was its control, it was made of a low quality material, by pressing the buttons they were sunk, having to use some instrument to remove them, they also had a great delay in the level of response between the action that the user executed with what he showed on the screen, this is vital for any gamer, jumping at the precise moment to not fall into an abyss is something that must be very precise and if your control does not help you simply discard it, all these inconveniences they do not justify the 8.5 million dollars that were raised in their "KickStarter" making the OUYA take a wrong path.

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As the last and most important problem that ended up destroying this dreamy console were its games, although they announced it as open source and you could design and program your own games did not think about the quality of them, to publish them in the store of free way there were too many games that were really bad, filling the catalog of the OUYA of an impressive infinity of video games that were not worth playing, in addition to not attracting the attention of large developer companies so no one was interested in acquiring this video game console.

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Already by 2015 it was a totally dead console, no user was interested in this video game console, many preferred to buy a next-generation cell that had twice the power and more resources, all those users who had the OUYA in their hands awaited future updates that improve the performance of the same but never came, this gave its founders significant significant monetary losses, officially giving this console as a failure, the last thing that was learned from this console is that all the remaining rights and consoles left the market were purchased by the company RAZER for a value that is not yet known.

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It is impressive to see how an excellent idea for a video game console became a complete disaster, many say it was because of the amount of money they got in their donation campaign, others say that their team of developers could not keep the promises that gave their users, the truth is that OUYA was an attempt to involve the world of video games in open source in an accessible way at the time, so it has a small innovation among so many errors, it is a pity that by bad actions a console with so many expectations was a great failure in the history of video games.

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