Gaming History: Fallout Tactics Brotherhood of Steel “Shoot first and never ask questions”
Fallout Tactics Brotherhood of Steel - Did you ever think to yourself, “I really want a Fallout game, but without all the reading, and with combat amped up to the point where I need a flowchart to know what all my characters are doing”? Well, your wish is granted. Fallout Tactics refined combat almost to Jagged Alliance levels of quality, and still let you run around the wasteland, meeting two headed poker playing cows, dancing robots, and an old lady selling the secret of immortality.
Game Description: "Fallout Tactics: Brotherhood of Steel is a turn-based real-time tactical role-playing game set in the post-apocalyptic Fallout universe. Developed by Micro Forté and published by 14 Degrees East, Fallout Tactics was released on 14 March 2001 for Microsoft Windows.
The game follows a squad of the Brotherhood of Steel as it becomes engaged in a desperate war. Although the game takes place in the Fallout universe, it does not follow or continue the story of either Fallout or Fallout 2. Fallout Tactics shipped with a bonus CD when it was pre-ordered. The bonus CD included Fallout: Warfare, a table-top miniatures game based on the Fallout universe, as well as a bonus mission for the main game."
Developer: Micro Forté
Publisher(s): 14 Degrees East, Bethesda Softworks (digital)
Composer: Inon Zur
Platform: Microsoft Windows
Release Date: March 15, 2001
Genre: Tactical role-playing
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Well, this is the one title where we're on opposite sides. I think Fallout Tactics is a radioactive skid mark on the entire series. I played through the whole thing - in turn-based mode - and never enjoyed it one bit. I have an entire review locked on loaded about it :)) Might have to make it just to act as a counter-point to yours, you're much too lenient on some massive issues relating to the tactical combat part. Maybe they patched those in the meanwhile, but when I played it - the initial version - it was a very boring and grindy sort of experience.