Gaming History: Fallout 2 “When more was better”
Fallout 2 is the kind of sequel that manages to add more content to the original, but without changing all that much, and yest somehow still feel fresh and new. A masterpiece of design and storytelling where you shape the fate of a post-apocalyptic wasteland and punch people in the groin.
Buy Fallout 2 on GOG http://bit.ly/2wNJoUR
Game Description - Fallout 2: A Post Nuclear Role Playing Game is a role-playing open world video game developed by Black Isle Studios and published by Interplay Productions in September 1998. While featuring a considerably larger game world and a far more extensive storyline, it largely uses similar graphics and game mechanics to those of Fallout.
Developer: Black Isle Studios
Publisher: Interplay Productions
Director(s): Tim Cain, Chris Avellone[2]
Producer(s): Brian Fargo, Eric DeMilt, Fred Hatch
Designer(s): Chris Avellone, Matthew J. Norton
Programmer(s): Jesse Reynolds, Chris Jones, Robert Hertenstein
Artist(s): Gary Platner, Jason D. Anderson, Leonard Boyarsky
Writer(s): Tim Cain, R. Scott Campbell, Jason Taylor
Composer: Mark Morgan
Platform(s): Microsoft Windows & Mac OS X
Release Date: September 30, 1998
Genre: Role-playing
Support Us and Our Work !
Youtube.com/c/GaminGHD | Minds.com/GaminGHD | Gab.ai/GaminGHD | Patreon.com/GaminGHD | Vid.me/GaminGHD |
- UPVOTE - RESTEEM - COMMENT - FOLLOW - ![](https://steemitimages.com/640x0/http://gaminghd.ro/h4.png)
![](https://steemitimages.com/640x0/http://gaminghd.ro/d4.png)
![](https://steemitimages.com/640x0/http://gaminghd.ro/h4.png)
Fallout 2 is one of those hen's teeth-like situations in which sequels outshine the original, by undertaking that craziest of concepts: fixing what the first one did badly - for example, the lack of companion AI in Fallout 1 or the initially game-ending timed quest - polishing what the original did well - creating an even darker (arguably) and more expansive story, a much larger scope - and improving on what the original was - a much better sense of level progression, no level cap, not having to finish playing the game once you finish the main quest line, even though there was no cohesiveness between the various locations, they each had their own internal consistency allowing you to become a different type of person or character in each.
I remember putting in SO many of my highschool playing time in this game and have never regretted it ever. The initial version that I had came with a well known problem when it came to loading games. Oldschoolers will remember it could take up to minutes - depending your machine, and I had a very old one by those time's standards - to load a saved game. I would wake up, start up the game, click load game - then make my bed, change and brush my teeth - to barely return to the computer and find the game loaded. I also remember that it was one of the greatest moment of my personal gaming history when I found a patch for that particular problem on a CD that came with a computer game magazine - this was still a couple of years before dial-up was a thing so finding something THAT valuable on a computer #gaming magazine CD was mind-shattering.
Wow great preview my friend ,we are gamers ,you can visit my latest gaming post for more upcoming game and more preview 😄
Bloody mess perk FTW!