[GAME REVIEW] Dissidia Final Fantasy - Fighting Game #1
By: @fatimahnur
Hello steemian wherever you are always healthy and remain in the protection of God Almighty. So stay active as usual. This afternoon I will again review the games played on the PC that is not less interesting than the game that I have previously reviewed. That Dissidia Final Fantasy. Let's see how the review.
It's been a few years with fanatical fan base, no gamer who seems to have never heard of Final Fantasy before. You can discuss with JRPG fans, and make sure the name of one of the series will run if not one of the best JRPG games they've ever tasted, or end up as the most memorable game they can feel. Square Enix understands the potential of dozens of Final Fantasy series they once played and finally, mixed up the popular battle game from him. Released for handhelds of the past, this follows the name of a strange Square Square trend with the name "Dissidia". Now, for years, after being only available for arcade machines in Japan alone, he finally came back. Square Enix this time handed over the development process responsibility to Koei Tecmo and the developer Dead or Alive - Team Ninja.
First impression
By the time you first see, you can already feel a strong Ninja Team interruption in this one product. Especially if not from the existing character design. Translating characters from the old series into characters with stunning visuals in the modern era is certainly not an easy task, although many of these models are based on interpretations that have been rolled in the previous series. Typical Interaction The Ninja team creates visual visuals and character designs that visually, pamper the eyes especially from designing existing female characters. Colder? They also successfully implement a variety of animated attacks that are identical to each character, so that each has different characteristics.
What is so unique, Dissidia Final Fantasy NT is not a simple three-dimensional fighting game. Unlike games from CyberConnect2 like Naruto Ultimate that ask you to fight directly and try to finish off the opposite bar with a variety of beautiful cinematic attacks, there is a fairly complex mechanism in Dissidia NT this. Attacks and life bars are divided into two parts, and each affects each other. The fight is also more focused on attempting to exploit miscalculation of the enemy's movement for counterattack or just use the right time to launch your attack variant. Everything can be accessed with a simple combination. They also carry the Summon system in it. Colder? He also brings the concept of Story mode system different from most fighting games.
While waiting for a more proportional time to review, especially for the multiplayer modes we've never explored and the unfinished Story modes, let's throw fresh screenshots from this oven to help you get. A clearer picture of what Dissidia Final Fantasy NT is. Let's fight.
Screenshot RAW
Developer: Square Enix
Programmer: Ryuji Ikeda
Artist: Takayuki Odachi
Publisher: Square Enix
Director: Takeshi Arakawa
Producer: Yoshinori Kitase
Designer: Mitsunori Takahashi
Author: Daisuke Watanabe
Harunori Sakemi
Motomu Toriyama
Composer: Takeharu Ishimoto
Final Fantasy Series
Platform: PlayStation Portable
Releasing
JP: December 18, 2008
NA: August 25, 2009 [1]
AU: September 3, 2009 [2]
EU: September 4, 2009 [3]
Universal Tuning
JP: November 1, 2009
Mode: Single-player, two players
Genre: Action role-playing game
Game fight
Written by: @fatimahnur
Langsa, Aceh, Indonesia, February 7, 2018
Game Final Fantasy memang selalu bagus. Saya sudah follow dan upvote, mohon follback ya. Terima kasih :)