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RE: Walking Segments in Video Games

in #gaming6 years ago

I feel there a time and a place if done right. If a game lacks any kind of fast travel what so ever and you are just forced in these endless long drawn out walking cycles-- yuck. If a game lacks enough content to last 2 hours before a platform like steam would not auto refund a return and they are simply using this game mechanic to slow down the player then that just shameful and they need go out of business.

If it adds in a meaningful way to the players overall experience for most then I think its fine. Not everyone going enjoy certainty types of points in games. I’m not much into lore or hearing long over drawn backstories. Yet it sill has a place and can at the very least help build up to something. If however there no payoff for that time spent than it was not thought out properly.

I myself am not a big fan of them either. I think most don’t carry them out very well. They just seem like “filler” content than anything else. If a game lacks the budget to properly have these then they should not try to include them. They can find another way to add a build up of suspense or what ever else they are trying to create for the user.

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I hope that the developers of the games I mentioned learned something when implementing those segments. Ways to spice them up or to replace them altogether. It really feels awkward compared to the rest of the game in almost all situations.

Also, thanks for sharing your two cents on the issue, friend. :)

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