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Could you expand on that?

On the surface I agree with your conclusion that the right games do effectively teach some of the wrong things. They have to in some way. We adapt these things into our worldviews through filters though and i'm not sure that the game is the cause of the learning. The game is maybe just a heuristic for the inception of the idea. I would argue that the wrong games can teach some of the right things. I played a mmorpg for a long time that had an internal auction house that operated in gil. I feel like that uniquely trained me at understanding exchanging in base currencies other than dollars. This is why i think steemit is important in modern society. We have had terrible interest rates for savings for maybe 2 generations. To add a quality to saving that gives social power can teach people why saving is important again. On the other side steemit also is a heuristic for the inception of the wrong ideas which we all see on a daily basis in the form of sub par self-marketing efforts.

In mathematics, we can take a 2000 year leap in one day learning how to calculate the velocity of change in a relationship. It's very hard to know what we learn and what we concieve organically.

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