Periapocalyptic: Anarchic Utopianism

in #gaming8 years ago

A friend recently encouraged me to revive an old RPG design project that's been sitting idle for a few years. Here's a subchapter I decided to add describing some important pieces of the game's ethos. Setting aside the fact that out of context you may not know what's going on with "delvers" etc., what would you think if you saw this in a game text?

Anarchic Utopianism

Periapocalyptic is a game where the world is ending and most human institutions, such as nations, corporations, and churches, are destroyed, fragmented, or inaccessible. However, it is not a game about how human beings thus descend into atrocity or wanton indulgence of their basest qualities, as you might see in typical post-apocalyptic fiction like The Walking Dead. Instead, it is about people coming together in mutual support as equals: disorganized perhaps, but strong.

As part of this vision, the following things do not occur in Periapocalyptic:

  • Rape, sexual assault, coerced sex, or any other form of nonconsensual sexual activity
  • Bigotry toward or discrimination on the basis of any facet of identity, such as race, gender, orientation, religion, or ability

In addition, these things may be practiced by antagonistic groups, but do not occur in the settlements or bases the delvers belong to:

  • Capitalism, feudalism, or other forms of labor exploitation
  • Coercive hierarchical governance, such as monarchy, fascism, or plutocracy

If it unacceptably impairs your suspension of disbelief to think these things never happen, then suppose they occur somewhere far off-screen, in fragments of the world no longer accessible to the delvers. It is acceptable to portray characters who have experienced such trauma or marginalization in the past and escaped it, if you would find that to be affirming!

Periapocalyptic is not, however, a wholly decolonized work. Its core gameplay loop involves violent invasion of territory belonging to groups depicted as “other” or “alien.” I have done my best to frame this as violence directed upward in the power dynamic. It’s meant to be the self-defensive action of a threatened group, celebrating counterattack against colonizers instead of lionizing colonial activity itself. But I acknowledge that the genres Periapocalyptic works within, such as video game action RPGs, have a deeply problematic history in these respects that it may not be possible to entirely divest from.

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what would you think if you saw this in a game text?

I'd think that the creator of the game and I probably have somewhat different views of human nature (if there are no institutions how can you say with any kind of certainty what kind of behavior is or isn't there?). I'd also infer that the text was going to take a somewhat standoffish "take it or leave it" attitude with whatever philosophy is embedded in the rest of the game.

Thanks, well said!

To the first point, it's not so much a conviction about how things would actually go in such a scenario--there is absolutely no deference given to "realism" here--but a commitment to a kind of idealistic fantasy we seldom get to see. It's an antidote to the tired parade of rapey Westeroses and NRA-approved zombie sieges. (See also Flatpack: Fix the Future, perhaps?)

As for "take it or leave it"... hmm, yeah. It's hard to write a firm tone without sounding a bit assholish, and my prescriptive writing skills are rusty. Hopefully I can keep this particular line in the sand but lighten the mood elsewhere; heck, one of the setting blurbs about monsters is a set of lightbulb jokes, ha. That said, if a James Desborough type reads this chapter as "move on, this game isn't for you," I am 100% OK with that.

Not sure exactly what you think I am :P
You do you, just let other people do them. That's all I've ever asked for :)

I've softened the language to be a bit more conversational and less didactic, which may help with the standoffishness: current draft on Google Drive

Yes, this is a huge departure from conventional gaming narratives/gaming depictions of anarchy - but I personally would find it very refreshing to play, and I think others would too. The violent anarchic dystopia is a bit overdone now... I'm guessing it would be the kind of thing where much of the appeal is simply from interracting with the world and characters, discovering how the politics work and finding your place within them, rather than combat etc. Reminded me a bit of Ursula Le Guin's writing (some bits chimed a little with the worlds envisioned in The Left Hand of Darkness and The Dispossessed) - in a good way. Definitely would be interested to hear more about it. Keep it up!

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