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RE: Aspect Analysis – Final Fantasy I and How Unintuitive Old School RPG's Could Be.
I think a big part of this was the lack of the "tutorial" segment of the games, most of the games nowadays have those, I even think they hold your hand too much, but in that time that let's say "trend" was never included in games, you were lucky if you had an intro cinematic to explain a bit of the lore, but those games were the shit I loved them like crazy!