Action 1: Attack the door and smash it down with a roll of 6. Now to see what is inside:
(7 rooms, so let's start at the door and go down, then anti-clockwise to round out back to where we started) @rollthedice and @roll2dice for the first 3.
I guess it helps if I call the correct dicebot!
Since I goofed up, we have a roll of 6 and a roll of 4 for the first 2 rooms going down. @rollthedice and @rolltwodice for the next 3.
Hooo boy! Hulk in the room with the door and a walker in each room going south.
North of the door is another hulk. The remainder of the rooms are free of zombies.
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
P11 action 2: use the shotgun to shoot the hulk to the west. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
Action 3: try again. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
Player 11 (8th)
Action 1: Attack the door and smash it down with a roll of 6. Now to see what is inside:
(7 rooms, so let's start at the door and go down, then anti-clockwise to round out back to where we started)
@rollthedice and @roll2dice for the first 3.
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
@rollthedice and @roll2dice for the next 3.
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
I guess it helps if I call the correct dicebot!
Since I goofed up, we have a roll of 6 and a roll of 4 for the first 2 rooms going down.
@rollthedice and @rolltwodice for the next 3.
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 3.
Second die lands...
You rolled a 2.
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
last 2 rooms:
@rolltwodice
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 2.
Second die lands...
You rolled a 6.
Hooo boy! Hulk in the room with the door and a walker in each room going south.
North of the door is another hulk. The remainder of the rooms are free of zombies.