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RE: The line of piracy in gaming

in #gaming6 years ago

I just hate it when numbers like in your chart above are quoted. It is always assumed that this is the number that game developers lost. However, not every one of those pirated copies would have translated into a purchase if piracy were impossible. It's hard to really make a guess at what the percentage would be but I'm willing to bet less than half.

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I sell retro games and I'm doing just fine. I dont feel harmed in business by it. Theres maybe a slight of potential, but I think you're correct on this one.

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