Ninja Gaiden Act 4-2 Theme on guitar (Basilisk Mine Shaft/Field Stage)

in #gaming6 years ago


Here's a video of my guitar performance of Ninja Gaiden Act 4-2 Theme (Basilisk Mine Shaft/Field Stage).

NINJA GAIDEN

The first Ninja Gaiden for the Nintendo Entertainment System was released in Japan on December 9, 1988, in the United States in March 1989, and in Europe on August 15, 1991. A ninja named Ryu Hayabusa finds a letter by his recently missing father, Ken, telling him to go to America and meet with an archaeologist Dr. Smith. Dr. Smith tells Ryu that two statues hidden by Ryu's father and the doctor have the power to end the world if united. Ryu ends up in South America and battles Jaquio, an evil cult leader bent on reviving the ancient demon called "Jashin" and responsible for the attack on Ken Hayabusa.

While the arcade game itself bears little or no connection to the later NES trilogy or Xbox revival, certain aspects of it were carried over to the first NES title. The first stage in the NES game is a loose adaptation of the first stage in the arcade game and the opening cutscene in the NES game vaguely resembles the intro in the arcade version. Both games also feature Jason Voorhees look-alikes and the final boss in the arcade game vaguely resembles Bloody Malth from the NES game. The game introduced many of the series' staples, including the cinematic cutscenes, the boomerang-like Windmill Shuriken and the magical techniques called Ninja Arts (or Ninpo). To use the ninja arts, players must collect power-ups. Each art uses up a certain number of power-ups.

A port was developed by Hudson for the PC Engine and released only in Japan, although the game features an unlockable English mode (with a different translation than the NES game). Other differences include enhanced graphics, reworked music and rebalanced difficulty.

The original arcade version, first two NES games and Game Boy game were released as Shadow Warriors in PAL regions.

The series gained popularity on the 8-bit Nintendo Entertainment System (NES) for its tight action-platform gameplay, catchy music and, according to G4's X-Play, for being the first console game to have the story presented in cinematic cutscenes. The 8-bit trilogy was enhanced for the 16-bit Super NES in 1995. Sega also released two Ninja Gaiden games for the Game Gear and Master System, the latter only for PAL regions. A new game, titled Ninja Gaiden, was released in 2004 as a 3D action game on the Xbox, developed by Team Ninja, the makers of Dead or Alive. The Ninja Gaiden franchise is well known for its high degree of difficulty, particularly the original NES version and the Xbox revival.


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