Gods Unchained - First Look at Legendaries - Part 1

in #gaming6 years ago

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Hello all. I wanted to do a very preliminary review of all the Legendary cards for the upcoming blockchain-based, trading card game, Gods Unchained.

The game is not yet in beta, and we are missing a lot of info about how certain game mechanics work,but there is some preliminary info on their website and acquired in their Discord chat. For those new to Gods Unchained or anyone who could use a refresher and/or check on updates, I highly recommend reading https://medium.com/@newmeta27/gods-unchained-a-hearthstone-players-guide-bd89b37fdc5c, which gives a nice rundown of what we know so far about the gameplay (article is regularly updated with new info). With that we'll have at least a foundation to begin examining the cards' abilities and planning strategies for synergistic combos that will bring our opponent to their knees, screaming 'Khaaaaannnn' to the heavens!

We'll start with the first 20 cards (as listed on their site). The symbols below each card show how many of each Shine type (Plain, Shadow, Gold, and Diamond) have been found/created. You can see that there are still a number of Legendary cards which have not yet been found with a Diamond border. These have the potential to be quite valuable to those collectors who must have one of everything.

Anyway, on to the Legendaries!

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The first Legendary we have is a cheap, 1 mana, 1/1 creature called Mimicus with a confusing ability. I guess the wildcard here is what exactly it means to 'transform' a card. Do you get to choose the card that it transforms into? If so, then I like this card a little more.

Possessive Toupee. Summons another of itself whenever it dies. Unfortunately, it also grants a bonus to your enemy's Creatures, which seems like a neutral trade-off. But I imagine folks will be able to drum up suitably annoying strategies around this.

A Peculiar Spellwyrm that is indeed a bit peculiar. We know that Roar indicates effects which are triggered when the Creature is brought into play. In this case, by summoning the Wyrm, we're giving our opponent an advantage in spellcasting on their next turn. Hmmm... That doesnt seem so great. But, the Wyrm is a cheap cast, and there could be potential combos where this would be an effective summons.

And finally, we finish up the way we started, with a Creature card called Nemris, the Unstable that 'transforms' when its in your hand. Presumably these are meant to work with other abilities that bring cards back to your hand, thus enabling you to end up with a number of Legendary creatures on your side. If so, this card has some potential, particularly for players that perhaps don't have as many Legendaries as others.

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Lara Grim, Spellthief. This brings us to another unknown game facet, Runes. We don't yet know what a Rune is, but assuming that it is something good, this seems like a great counter to a deck that has a lot of low-cost spells that it burns through each turn

Guardian of the Gates brings Frontline into the mix. Frontline creatures must be attacked first. This is a sacrifice summons that puts itself in front of incoming attacks and also deals out additional damage when it dies. All for only 2 mana. Sounds like a bargain to me!

Jason, Medea's Muse. Made for a power deck. You have to first have three or more Legendary creatures in your deck before this seems worthwhile. Or perhaps if you have a particularly deadly combo revolving around a certain Legendary creature, this could help you bring that combo to fruition.

Namebinder Zal'zie is an interesting little fellow. I'm not entirely sure why receiving a random God Power would be useful. But, we really don't know anything about God Powers beyond the names of a few that are listed on some of the cards.

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The Glass Cannon Legendary brings us to yet another unexplained concept, Constructs. Presumably they are some sort of defensive creatures with special rules about how they behave? The Glass Cannon has the Blitz ability, allowing it to attack on turn it is summoned. Pretty nice for a 7 attack creature! And with a cost of only 3 mana. I would guess that the side-ability of providing your opponent with a Construct is meant to balance the card out a bit. It will be interesting to see how this one plays out.

Lord of Whispers comes with the Hidden ability, which is not explained on the website, but if it is similar to Hearthstone's Stealth mechanic, that means that it cannot be targeted until it makes an attack. Copies cards from your opponent when attacking. Interesting effect. There seem to be quite a number of cards that involve stealing or copying cards.

The third Legendary in this row, Pandora the Curious, has a strange Roar effect. Mainly because I have no idea what the hell a 'Box' might be in the concept of this game. Hopefully that will be clarified soon

And finally we have Set Oshi, a rather expensive summons that doubles the Roar effect for any other cards cast on the same turn. Could be used in some nice combos.

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Tutankhamun. Good defense. Brings back cheap skeleton troops to replace fallen Creatures. Only costs 4 mana. Sounds like a deal to me!

Hephastus, the Enchanter - Obviously built for a deck built around Olympians (which I'm told are one type of 'Tribe' -- what exactly that means in regards to gameplay is unknown at this moment.

Blade Trader Drosis - Weapons for everybody!

Locusta, Solution Expert is much more straightforward. Give a creature a big bonus when summoned. Done and done!

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La Bolefuego is pretty straightforward as well. Costly summons that essentially shuts down (or least severely limits) your opponents spellcasting next turn. Decent attack and defense on top of that.

Sucella - gives a nice bonus to your Creatures on a recurring basis. Expensive summons, but also has a decent defense.

Dick Puddlecote. The infamous Dick Puddlecote. Another effect that copies cards from your opponent. My first thought is that this would be a useful cast if you have used up your hand (or have nothing useful to play), but still have mana available. Definitely a niche card.

Hippolyta, Divided is an interesting creature. She can become either a super tough Olympian or a rather nasty Amazon when summoned. We don't really know enough about Tribes to speculate which form might be better, but her versatility will allow her to be used in a wide variety of decks.

That's it for the first installment. Thanks for reading!

I hope to finish up this round of first looks into the Legendaries in two more articles over the next few days. Stay tuned!

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If you found this article useful or entertaining and decide to purchase some cards, please consider using my referral link - https://godsunchained.com/?refcode=0x1fD252771bc2dfd38EC774EFEEB3c6Ab7E8E535B . Thanks!

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It was pointed out to me in the Gods Unchained Discord chat that I misinterpreted a couple of the abilities on the cards.

First is the Possessive Toupee
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The single quotes around the second part of the text indicate that the same Creature that receives the +1/+1 buff will also receive an Afterlife effect of summoning another Possessive Toupee. Meaning that even as Creatures get killed, the Toupee keeps coming back and claiming new hosts! This is more of a fun card than a useful card, but I could see gamers being amused whenever this little gem comes into play.

Second was Jason, Medea's Muse. I was assuming that you had to already have the Legendaries available, that Delve was a 'dig into your deck' effect. But it seems to be more akin to Discover from Hearthstone, where the cards are created from thin air, something that isn't normally possible in a physical game. This makes him a much more useful summons.

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