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RE: The First Game That I Never Made

in #gaming7 years ago (edited)

I have always wanted to make games too. More real time mmo though. Open spaces with quests that can be explored...fantasy adventure. I know my way around blender and have made some really beautiful places. But that's the extent of my knowledge and just loving the modelling aspect isn't enough. I consider this a 'fail' because I have been unable to animate, learn unity, program or really just bring the models to life on my own. Something like this needs a team. Your experiences are interesting to read.

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Thank you kindly for your personal perspective on this matter @creativesoul. :c)

Oh I never limited myself to space games - it just happens to be one of the stronger earlier memories (though, now that I think about it, I think a beat-em-up or top-down rpg might have preceded it by several years).

Blender is a powerful tool. I've had to abandon it as it outgrew the specs of my decade-old machine (replacement is on my to-do list) - and it seems that you have gone much further with your explorations than I did relating to the WZ2100 project (which I also got locked out of - pesky passwords). ^_^

While I would really have liked to go further with it - especially now that its capabilities have expanded, my dabbling with it when it was less accessible is bound to make thing slightly less difficult to grasp the next time around. Its on my mountainous 'to-do' list.

I completely agree that a team makes a difference - massively so. :c)

I do wish you future success in pursuing your wishes! ^_^

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