Dofus - Grotto Hesque - Basic tutorial.

in #gaming7 years ago

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The island of Otomai is one of the islands that surround the great territory of Amakna, considering that the island has dungeons from level 50 to level 200, it is probably one of the most visited islands of Dofus, it can also be the first I visited, since there are even weak creatures that can be used to level up easily, what I can assure you is that the farther we are from the forest, the safer we will be, since the creatures of the forest are extremely frightening in every way.

The Grotto Hesque dungeon is probably the first reason we visited the island of Otomai, since it is the lowest level dungeon on the island, which makes it the easiest access and the easiest way to get over it. In Grotto Hesque we will find creatures mainly oriented to the creatures that we find on the shores of the beaches, such as crustaceans, palm trees and marine rocks, that is why the monsters that are inside will seem a little familiar to us if we are lovers of the beaches.

Grotto Hesque is located at position [-59, 15], exactly on the left coast of Otomai Island. Actually, the dungeon is a bit far from all comfort zones, which forced us to walk a lot to access the dungeon. To get to Otomai Island we must take a boat from Amakna to Otomai, from there we must cross the city and the coasts until we reach the dungeon, although once we have Otomai's Zaap everything will be a little easier.


Monsters


The bestiary that is inside Grotto Hesque is clearly oriented to the living and natural aspects that we find on the shores of the beach, that is why reefs and crustaceans are things that can not be lost, although inside the dungeon is the environment little more oriented to the reefs, since in fact the cave where the dungeon is located is a cave located inside a large reef, which makes it a rather peculiar dungeon, being the first of its kind.

Palmflower

The Palmflower are the typical plants found on the coasts, so their appearance is quite pleasant, although their damage can be quite high if we neglect them too much. The creatures are only able to reach short distances, that gives us the ability to run and attack them from afar, because if we try to beat them up close, they are probably a problem, although the characteristics of each of them could vary according to their type , but attacks and actions are always the same, regardless of their color.

Passaoh Palmflower: It causes fire type damage and has weaknesses mainly in the water element, its appearance is usually a little red in its leaves.

Mojeeto Palmflower: It causes air type damage and has weaknesses mainly in the earth element, its appearance is usually a little yellow in its leaves.

Mahlibuh Palmflower:It causes earth type damage and has weaknesses mainly in the air element, its appearance is usually a little green in its leaves.

Kurasso Palmflower: It causes water type damage and has weaknesses mainly in the fire element, its appearance is usually a little blue in its leaves.

Craboral

The Craboral are creatures a little slow and clumsy, in such a way that they are perhaps the most naive creatures in the dungeon, besides hurting short distances, their damage is not as high as that of the Palmflower. Despite being slow and clumsy creatures, they have quite good resistances compared to the other creatures in the dungeon, which will probably force us to dominate several elements to attack them with their weak element, in order to defeat them easily. Like the Palmflower, the Craboral also do the same action regardless of their color, the only thing that changes are their characteristics.

Passaoh Craboral: This creature causes fire type damage and has weaknesses mainly in the water element, to identify it easily we simply observe its red color in its shell.

Mojeeto Craboral: This creature causes air type damage and has weaknesses mainly in the earth element, to identify it easily we simply observe its yellow color in its shell.

Mahlibuh Craboral: This creature causes earth type damage and has weaknesses mainly in the air element, to identify it easily we simply observe its green color in its shell.

Kurasso Craboral: This creature causes water type damage and has weaknesses mainly in the fire element, to identify it easily we simply observe its blue color in its shell.

Coralator

The Coralator are rocky monsters of a curious appearance, unlike the aforementioned criatuas, the Coralator are unique in their type, they do not possess variations of color or characteristics, which makes them quite easy to identify the creatures. The creature has some high resistances, although not as high as the Craboral, the advantage that the Coralator have is that they have the ability to attack from far and near, being able to eliminate points if they attack us from afar, also causing great damage if they attack us from close.

Great Coralator

The Great Coralador is the head of the dungeon, belongs to the family of the coralador and has attributes much higher than the rest of the creatures in the dungeon. This creature does not have such high resistances, nor points of movements so high, but if it has a clearly mortal damage, since it is able to defeat us in a single blow without importing our points of life, it simply touches us and kills us. I recommend staying as far away as possible, to avoid possible problems.


Achievements


Grotto Hesque

The achievement Grotto Hesque is to defeat the Great Coralator in his dungeon, so we will find a difficulty to enter the Otomai Island if we do not memorize the Zaap in the area, so we would have to walk a lot until we reach the ship that brings us to the island. The dungeon itself is quite simple, so it is not difficult for us to defeat the Great Coralator, we just have to keep it away. If we achieve the achievement, we will obtain 10 achievement points.

Great Coralator (Impertinence)

This particular achievement is quite curious, because to achieve this we must always finish our turn in a square adjacent to that of an enemy. Bearing in mind that the Great Coralator can defeat us in one fell swoop, achieving this achievement is a bit complicated, so I recommend finishing our turn next to an enemy that is not the Great Coralator, otherwise we will be defeated. If we achieve the achievement, we will obtain 10 achievement points.

Great Coralator (Blitzkrieg)

This is probably the most complicated achievement due to the high resistances of the creatures in the dungeon, mainly the Great Coralador. The achievement consists in not letting the enemies begin their turn of the game once we have hit them, that is to say that once we attack them we must kill them before they start their game turn. If we achieve the achievement, we will obtain 10 achievement points.

Great Coralator (Duo)

Being the Grotto Hesque a dungeon, obviously has to depend on the achievement of the duo within its basic achievements, that is why if we want to achieve this achievement we must overcome the dungeon with a partner at most. In this dungeon, I personally recommend taking colleagues who cause a lot of damage, because if we want to fulfill the previous achievements we will simply need a lot of damage, regardless of whether there is a lack of support. If we achieve the achievement, we will obtain 10 achievement points.

Great Coralator (Score 80)

To reach the score of 80 in this dungeon, I recommend bringing equipped economic idols that increase the damage from a distance, since normally the creatures hit close up, the only one capable of hitting from far is the Coralador, being his damage quite limited. If we achieve the achievement, we will obtain 10 achievement points.

Great Coralator (Score 300)

Under no circumstances I recommend carrying equipped idols that provide movement points, since the Great Coralator can kill us in one fell swoop, and if we give him points of movement, he will get to where we are very easily, so we must carry equipped positioning in idols, the map will be in our favor. If we achieve the achievement, we will obtain 10 achievement points.


Rooms


R - 1

R - 2

R - 3

R - 4

R - 5

Exit


Conclusion


It is important that it is always spread throughout the world of Dofus, it would be a misconception to simply stay in the city of Amakna, so I recommend visiting the islands as much as possible whenever we can, because that way we will make unique rewards of their kind , in addition to the missions to increase the rudeness of our history. Currently, there are even islands that give us good visual objects, such as ornaments and titles, which is something that really should be appreciated.

For me, Otomai Island is the most important if it is a complete Dofus, since in it we will obtain all kinds of things, we will have to cross the island for important things like the obtaining of Dofus eggs and the restoration of our characteristic points. Since on the island there is a mission that allows us to restore our characteristic points once we have overcome a series of dungeons, that is why every time we overcome a dungeon we receive a mission object at the end of the dungeon and a key to enter the next dungeon, those are the objects that we will need to restore our characteristics.

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