Dofus - Blacksmith Dungeon - Basic tutorial.

in #gaming6 years ago

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Blacksmith Dungeon was one of the most popular Dofus 1 dungeons, even players who continue to play that version of Dofus claim that the dungeon has a lot of potential, a potential that in Dofus 2 is certainly in decline. It turns out that in the previous version of Dofus, the dungeon provided resources of very high value which were obtained just after defeating the head of the dungeon, which made players only go to the dungeon in search of loot.

Nowadays people go to the dungeon only because of the spell of domain of the weapon, this spell allows our damage to increase considerably while attacking with weapon, no matter what it is. Some Dofus 1 players tend to capture gems from the dungeon to sell to the miners, who buy the gems to obtain mining stones with ease, which levels their trade.

The dungeon is located inside a mine located in position [13,21], within the territory of the bandits located in the lower part of Amakna. To get to the dungeon you can take the Zaap located at the top of Sufokia, but you can also use the secret passage of the thieves that we use to go to the skeleton dungeon, since this dungeon is nearby. Previously it was a problem to arrive since the creatures in the area were aggressive, but that is something that was recently removed to alleviate the environment a bit.


Monsters


The bestiary that is inside the dungeon is quite peculiar, there is a high probability that we seem known, since the dungeon itself is located inside an old mine where the bandits of the area hide. It is presumed that the bandits have sworn to protect their treasure, which turns out to be the head of the dungeon. Peasants, blacksmiths, miners and bandits are characters that can not be missing in the dungeon, perhaps because they are the most imprudent beings that exist.

Rogue Clan Bandit

The Rogue Clan Bandit is a creature of human appearance that has a rather unpleasant outfit, possibly because it is a thief. The bandit specializes in attacking short distances causing a high impact, but can also attack long distances by throwing his ax, which makes it a fairly complete creature, in addition to having a considerable amount of life.

Dark Smith

Obviously a blacksmith could not fail inside the dungeon of the blacksmiths, you could say that this creature was the tank of the dungeon, since it has the highest points of life compared to its companions. The Dark Smith is also capable of attacking short and long distances, but just as the bandit only causes enough when he attacks us from a short distance, I recommend killing him in the last position since his damage is not so high.

Dark Miner

The Dark Miner is an unpleasant and short creature, the creature has a considerable amount of life, although that is not what really worries you, it turns out that the Dark Miner is totally harmless at long distance, but if it manages to approach you, you will be totally dead, since his damage is extremely high, he has the most influential blow of the dungeon, managing to kill his rivals even in a single blow, for that reason I recommend killing him in the first position always.

Dark Baker

This creature is perhaps the most inoffensive of the dungeon, since its life points and its resistances are totally low in comparison with other creatures. The creature is capable of causing damage both near and far, but its damage is quite limited, it is the one with the highest rank, but also the one with the least damage, I recommend killing it in the last position, since it is not correct to chase it, just kill him before if he is very close to us.

Smiths’ Chest

The Smiths’ Chest is the head of the dungeon, therefore, it is the one that has the highest points of life, although its damage is not at all elevated. This dungeon boss only runs while his teammates hurt us, so there is some difficulty in chasing him, so I recommend always leaving him in the last possible position, since his damage will increase according to the points of life, you should kill him in a turn if he is possible so that it does not hurt.


Achievements


Blacksmith Dungeon

This is the basic achievement that is achieved by overcoming the dungeon, we must simply defeat the Chest of the Blacksmiths in his dungeon. It turns out that according to our convenience we can present two scenarios, inside the dungeon we must choose whether we want to take the easy way without the reward spell, or take the difficult path with the reward spell. I recommend going for the spell only if we do not have it, otherwise it is better to go directly through the shortcut. If we succeed, we will get 10 achievement points.

Smiths’ Chest (Nomad)

The achievement of the Nomad is to always use all the available movement points that we have, it turns out that this particular achievement can be a little complicated in this dungeon, since the creatures will always try to approach us to cause us much more damage, the only one that usually always runs and rarely damages this achievement is the head of the dungeon, then I recommend first kill the miners. If we succeed, we will get 10 achievement points.

Smiths’ Chest (First)

This is the hardest achievement to achieve in the dungeon, because when you see it, we will realize that the Smiths Chest simply runs and makes us lose time while the others hurt us. I recommend to be very careful with the bandit and the miner when they try to fulfill this achievement, we must keep them as far as possible, since they will surely weaken us too much even before touching the head of the dungeon. If we succeed, we will get 10 achievement points.

Smiths’ Chest (Duo)

The achievement of Duo is to overcome the dungeon with a single companion as a company, so I recommend bringing allies that cause much damage or can keep away the rivals, since the creatures cause a lot of damage, keep them away or kill them. We must do this before the 20 turns of the game, if so we will get 20 points of achievement.

Smiths’ Chest (Score 80)

The results of the score 80 are generally not so complicated, you can always use a couple of economic and basic idols to reach 80 points, it will not be so complicated since generally these idols do not have a great impact on the fight. For this simple achievement I recommend using equipped positioning idols, so we avoid giving them more damage. After achieving the achievement we will obtain 10 points of achievement.

Smiths’ Chest (Score 300)

To meet the score of 300 in this dungeon, we must simply carry positioning idols and perhaps damage reduction at a short distance, since if we have equipped movement idols, we will probably end up being defeated. I always recommend thinking about bandits and miners before equipping any idol, I think the damage of those creatures is quite high. If we fulfill the achievement we will obtain 10 points of achievement.


Rooms


Entrance

R - 1

R - 2

R - 3

R - 6

R - 7

R - 8

Emote

R - 9

R - 10

Exit


Conclusion


If we are still playing previous versions of Dofus, I recommend always passing this dungeon since we can obtain high value resources independently of the effort, in turn I recommend bringing gems to capture the miners' room, since these gems have good value because the miners by trade they are able to extract raw stones from these creatures. On the other hand, if we play the most recent version of Dofus, it is not advisable to overcome it for money, since currently the resources found there are not of such high value, besides that they are difficult to obtain.

The domain of the spell of the weapon is one of the most used today, since generally the characters hit harder with the weapon than with their class spells, beyond the attribute that the weapons give us, some have a considerable impact , even more than that if we are talking about level 200 weapons since they can hit with several elements simultaneously. I recommend getting it whenever we can, because it will be useful sooner or later, whether we use the weapon to cause harm or to heal our partners.

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