RE: Lead designer of Overwatch confirms that some classes are not equally ranked in competitive.
The problem is that every character shouldn't be viable for every situation. There should be times where defensive characters are the only viable characters to hold on a map. Just because something works well most of the time, it should have maps that are weak to use it on or counter picks. Pidgeon holing a game with this many diverse characters with drastically different play styles into one or two core meta builds is annoying as hell to me. I am glad pro players are using junkrat and mae and other characters that have negative views from the community. Inherently, any ranking system will have it's fall backs and I still hold to my thoughts that a good junkrat will have fairly low accuracy due to prefire and predicted fire. It's the only class that I feel like gets half of their viability from holding back enemies by angle shots and manipulation of projectile bounce. When playing junkrat I am firing almost constantly if I have any idea where an enemy or group push is coming from or going. Close range burst he is a monster as well.
This isn't really about that, the issue is that if you play Junkrat in comp you lose out on MMR if we win and you lose even more MMR if we lose. Same for mercy and Lucio. Due to the fact that accuracy is a top stat that skews everything right now Torbjorn is getting free MMR right now.
The bottom line is, their system has been unfairly fucking many different characters. Right now the only healers not being fucked by MMR is Zen and Ana. It also means that spamming Reinhardt shields correlates to gaining more MMR if we win a match.
Its pretty messed up lol
Interesting, that would explain some things. I think they are going to have to adjust weighted metrics based on the character.