Sonic the Hedgehog Origins | Section 3

in #gaming2 years ago (edited)

Sonic the Hedgehog Origins Title.png

Title screen by SEGA. Edit by me. Rough Concept. Might needs updated Sonic sprite.

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Sonic 3&K / Angel Island Arc

Sub-Boss: Sub-Boss Theme
Major-Boss: Major-Boss Theme


Angel Island Zone - Morning/Midday

22  Angel Island.png

Act 1
3gn7ypy8ps.png

Source

Act Description: Established original. For bombers, utilize this sprite.

Sub-Boss: Flame Craft Act 1

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 6

Inter-Act Transition: Established original.

===

Act 2
bpd2wd6krf.png

Source

Act Description: Established original. For near end of act bomber also utilize this sprite.

Major-Boss: Flame Craft Act 2

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 8

Inter-Stage Transition: Established original.


Hydrocity Zone - Afternoon

23  Hydrocity.png

Act 1
jlikc8t7i2.png

Source

Act Description: Established original.

Sub-Boss: Whirlpool Machine

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 6

Inter-Act Transition: Established original.

===

Act 2 (An enhanced/remastered version example)
sgprjtd3xf.png

Source

Act Description: Established original.

Major-Boss: Waterspout and Depth Charge Machine

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 8

Inter-Stage Transition: Established original.


Marble Garden Zone - Afternoon/Evening

24  Marble Garden.png

Act 1
9xcyn3xgoy.png

Source

Act Description: Established original.

Sub-Boss: Tunnelbot

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 6

Inter-Act Transition: Established original.

Act 2
4jthxbbtc2.png

Source

Act Description: Established original.

Major-Boss: Jet Drill Pod

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 8

Inter-Stage Transition: Established original.


Carnival Night Zone - Night

25  Carnival Night.png

Act 1
410t9cu045.png

Source

Act Description: Stage layout remains the same as origin except for all red barrels utilizing the up-and-down controls, change their color to yellow and place the neon lit "arrows" (see example in Act 2 pic above) about areas where these barrels are located to hint the directions for them.

Sub-Boss: Self D-Struct Machine/Bowling Spin

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 4

Inter-Act Transition: Established original.

===

Act 2
Act 2 (Lights out portion)
djn4l9i1f5.png

Source

Act Description: Established original.

Major-Boss: Energy Ship

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 8

Inter-Stage Transition: Automatic: Sonic looks up to Flying Battery fly overhead and Eggman flying off. Sonic runs up the platform all the way to the edge of it pass the cannon with the camera panned over to show the edge of the platform with the canon still in view. Sonic waits at the edge of the platform for a moment before jumping into the cannon to launch up to Flying Battery ship.

===

Flying Battery Zone - Night/Dawn

26  Flying Battery.png

Act 1
wftnyj4kb1.png

Source

1mizdg014w.png

Source

Act Description: Stage layout remains the same as original except using night palette sky for most of the zone. Example found in Sonic 3 Complete Level design otherwise, established original. For Knuckles play-through, it will be the daytime palette since with his game routes, he won't be able to board Flying Battery until after Mushroom Hill in the daytime. If possible, darken the color palette for the outside portions of the ship would be ideal.

Sub-Boss: Gapsule

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 6

Inter-Act Transition: Established original.

===

Act 2
hd1z63tukc.png

Source

j61fyu920j.png

Source

Act Description: Established original. After major boss 1 (Barrier Eggman), a slightly brighter sky for the rest of the act to show it's transitioning to dawn. Again, example found in Sonic 3 Complete.

Major-Boss 1: Barrier Eggman

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 8

Major-Boss 2: Hang Mobile

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 8

Inter-Stage Transition: Burst from ship front door and use door as snow board in next level.

Description: For Knuckles play-through, it will be the daytime palette since with his game routes, he won't be able to board Flying Battery until after Mushroom Hill in the daytime. Maybe a bonus, darken the color palette for the outside portions of the ship as well.

Icecap Zone - Morning

27  Icecap.png

Act 1 From snowboarding until exiting tunnel into ice cave
Act 1 (Need more refined edition)
c1lfirz4v9.png

Source

0pftmmf2j1.png

Source

Act Description: Established original except beginning uses door instead of snowboard.

Sub-Boss: Iceball

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 6

Inter-Act Transition: Established original.

===

Act 2
eni05pwdvi.png

Source

Act Description: Established original.

Major-Boss: Freeze-O-Matic

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 8

Inter-Stage Transition: Established original.


Launch Base Zone - Midday

28  Launch Base.png

Act 1 (Need more refined version)
Act 1 2nd Option
00vygdl5dr.png

Source

Act Description: Established original except beginning uses door instead of snowboard.

Sub-Boss: Swing’m Spikez

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 6

Inter-Act Transition: Established original.

===

Act 2
Act 2 2nd Option
Act 2 3rd Option
wq1r49f4vd.png

Source

Act Description: Established original.

Major-Boss: Ball Shooter

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 8

Major-Boss: Beam Rocket

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 8

Major-Boss: Big Arm

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 8

Inter-Stage Transition: Platform fall then Tails carry Sonic to Mushroom Hill. Transitional cutscene showing the Death Egg falling into the mouth of Angel Island's volcano.


Mushroom Valley Zone - Afternoon

29  Mushroom Valley.png

Act 1
vd36rsqw5z.png

Source

Act Description: Established original.

Sub-Boss: Hei Hou

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 6

Inter-Act Transition: Established original.

===

Act 2
4yxjbcwb64.png

Source

Act Description: Established original.

Major-Boss: Jet Mobile

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 8

Inter-Stage Transition: Jump off the grassy platform into the wind to blow to Sandopolis.


Sandopolis Zone - Afternoon/Evening

30  Sandopolis.png

Act 1
qhmjvks7q3.png

Source

Act Description: Established original.

Sub-Boss: Guardian

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 6

Inter-Act Transition: Established original.

===

Act 2
wgumxcxsnb.png

Source

Act Description: Established original.

Major-Boss: Egg Golem

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original but quicker motions.
Number of Hits: 8

Inter-Stage Transition: Established original.


Lava Reef Zone - Night

31  Lava Reef.png

Act 1
5n9f3frtdp.png

Source

Act Description: Established original.

Sub-Boss: Heat Arms

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 6

Inter-Act Transition: Established original.

===

Act 2
kzciq9dqgt.png

Source

"Act 3"
qg12qfkcnz.png

Source

Act Description: Established original.

Major-Boss: Hot Mobile

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original but hard mode version like here.
Number of Hits: 24

Inter-Stage Transition: Established original.


Hidden Palace Zone - Morning

32  Hidden Palace.png

Act
swhedxwzeq.png

Source

Act Description: Established original.

Major-Boss: Knuckles the Echidna

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 8

Inter-Stage Transition: Established original.


Sky Sanctuary Zone - Midday

33  Sky Sanctuary.png

Act
fwhobviazw.png

Source

Act Description: Established original.

Sub-Boss 1: Mecha Sonic Round 1: Egg Mobile-H

Arena: Established original.
Music: Sub-Boss Theme 1
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 8

Sub-Boss 2: Mecha Sonic Round 2: Flying Eggman

Arena: Established original.
Music: Sub-Boss Theme 2
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 8

Major-Boss: Mecha Sonic Round 3: Combat

Arena: Established original.
Music: Major-Boss Theme
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 8

Inter-Stage Transition: Established original.


Death Egg II Zone - ???

34  Death Egg II.png

Act 1
l7o1ajds3e.png

Source

Act Description: Established original.

Sub-Boss 1: Red Eye

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original.
Number of Hits: 8

Inter-Act Transition: Established original.

===

Act 2
emavgt7tnw.png

Source

Act Description: Established original.

Major-Boss: Death Ball

Arena: Established original.
Boss Description: Established original.
Boss Action: Established original but hard mode version like here.
Number of Hits: 8

===

Final boss: Great Eggman Robo

d3qynz73a5.png

Source

Inter-Stage Transition: Established original.


The Doomsday Zone - ???

35  The Doomsday.png

Act
sxlbc9ptts.png

Description: Stage layout remains the same as original mostly except with 4 phases.

  1. Asteroid Dodging
  2. Rocket Tracker
  3. "One-Hit Kill" Laser Tracker
  4. Final Chase

Ending

Ending Cutscene Theme (Edit cutscene just long enough the have one loop of the track to end perfectly when the scene ends.)

Sonic the Hedgehog: Origins Ending Medley

S3&K Credits Intro -> Sonic 2 Credits Intro -> Sonic 1 Credits Intro -> Green Hill -> Labyrinth -> Marble -> Starlight -> Scrap Brain -> Spring Yard -> Metropolis -> Emerald Hill -> Chemical Plant -> Dust Hill -> Aquatic Ruin -> Death Egg -> Proto Palace -> Mystic Cave -> Cyber City -> Wood -> Hill Top -> Casino Night -> Sky Chase -> Oil Ocean -> Wing Fortress -> Angel Island Act 1 -> Hydrocity Act 2 -> Marble Garden Act 2 -> Carnival Night Act 1 (Beta) -> Ice Cap Act 2 (Beta) -> Launch Base Act 2 (Beta) -> Mushroom Hill Act 2 -> Lava Reef Act 1 -> Flying Battery Act 2 -> Sandopolis Act 1 -> Death Egg Act 2 -> Hidden Palace -> Sky Sanctuary -> Sonic 3 Outro -> Sonic & Knuckles Outro -> Sonic 1 Outro

Sonic Origins.png
Example concept. Most of the credit scene. Credits on the left. Gameplay of each level on the right.

Ending cutscene: Sonic 3 & Knuckles credit scene, Tails land plane as Sonic jumps off then continues with traditional Sonic 1 scene except with Tails joining in too, at moment of final note in music cut to title of game over black screen, 4 seconds later cut to Eggman stomping on "End" text with destroyed Death Egg robot and broken Mecha-Sonic around him.



I hope you enjoy this brainstorm of ideas I put together. And I would like to give credit and thanks to all the ones who contribute their ideas to the series over the years that feels like brings new life into an old classic! And thank those who found really valuable prototypes of these games that could sparks even more creative ideas!

Be sure to credit the fan and their creations as well. Ask permission if there is none already given. And again, I wanted to share these ideas to the world in hopes maybe one day fans if not Sega themselves could use this as a rubric to make that ultimate Sonic trilogy game!

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