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RE: Game Design Principles I Learned from Fallout Part 2: SPECIAL Abilities

in #gaming6 years ago

SPECIAL is one of my favourite beginning stat systems for a RPG. Like you said, it is easy and intuitive to understand and use.

In many cases, SPECIAL is abstracted out by other layers.

Actually, I think that this is pretty realistic. One can have a natural talent for something, but training and experience will always make you better or at least make up for the deficit!

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Abstraction isn't necessarily a bad thing, but it's something to consider when you're looking at a game.

Fallout does a good job of explaining its formulas, but in almost every case where you might use Strength the Strength input is crunched down to a magic number.

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