[REVIEW DOTA 2] 5 HEROES MOST POWERFUL AND DANGEROUS

in #gaming6 years ago (edited)

Hi Steemians,. do you know who is the most powerful and dangerous hero in Dota 2? They have a lethal skill ability. Talk about why much players get banned in pro circuit, are they overpowering and deadly inside the arena?

Post #16 Cover 1.jpg

Let's check out this reviews!


1. The Giant Stone

1 - TINY.jpg
Source

20._Tiny

Tiny is a hero with powerful ganking and killing potential. although he starts off vulnerable in lane with his pitiful mana pool and non-existent armor, with a few levels, he receives notably stronger. His killing power inside the early and middle game are comes from two active abilities. Avalanche engulfs a place in a wave of stones, dealing respectable damage and stunning enemies, at the same time as Toss lets in Tiny to choose up the closest unit close to himself and launch it at the distinctive location, dealing damage to all enemies at the location as well as additional damage to the thrown unit if an enemy. It can be used to displace an ally within the enemy team, however is generally used on enemies themselves to deliver massive damage. If chained immediately with Avalanche, it additionally doubles the damage the target takes from Avalanche, allowing Tiny to effortlessly dispatch fragile enemy heroes in a matter of seconds.

Despite the fact that his nuking potential together with his lively talents is already considerable, his passive Grow turns Tiny into a formidable physical combatant as well. Grow will increase Tiny's length and provides him with a massive increase to his attack damage, armor, and status resistance, at the cost of some attack speed. although Tiny to begin with lives as much as his call by starting off small and weak, similar to an avalanche, he fast grows in length and strength till he will become a hulking behemoth with massive health and harm output. This gives Tiny the potential to become one of the strongest carries in late game situations.

⋆⋆⋆ Tiny Abilities ⋆⋆⋆

1. Tiny Abilities.png

Avalanche : Bombards an area with rocks, stunning and damaging enemy land units.

Toss : Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 30% damage.

Tree Grab : Grabs a tree to whack enemies on the head for a limited number of times. Grants bonus attack range. Attacks deal more damage (increased vs. buildings) and fully splash on units along the way. The tree can be thrown, expending all the charges, to deal your attack to a unit at a distance.

Tree Throw : Consume the remaining Tree Grab charges and throws the tree at the target unit, proccing your attack on it and splashing damage around the target.


2. The Holy Knight

2 - CHEN.jpg
Source

2._Chen_2

Chen is a ranged intelligence hero as a support that is difficult to learn due to heavy reliance on micromanagement, however as soon as mastered can turn out to be a effective ganker and one of the most powerful early pushers in the game. His ability Holy Persuasion allows him to convert enemy and impartial creeps to his side, controlling them and using their competencies to his benefit. This makes him a strong jungler, and allows him to use those creeps' abilities in the course of ganks to disable unwary enemies.

Holy Persuasion is also a strong application spell that allows Chen to save his teammates from dying by sending them back to his team's fountain, or to summon his flock to himself. To further aid his ability to gank, Chen has get right of entry to to Penitence, which allows to sluggish his foes even as growing the amount of damage they take, and Test of Faith, an unpredictable however robust pure harm nuke. Finally, Hand of God, is able to right away heal all allies and devices underneath Chen's manipulate, globally everywhere in the battlefield, allowing him to push and help regardless of wherein he's.

⋆⋆⋆ Chen Abilities ⋆⋆⋆

2. Chen Abilities.png

Penitence : Forces an enemy unit to move slower and take more damage from attacks and spells.

Test of Faith : Deals random damage to test an enemy unit's faith. Heals a random amount to allied units. Always applies the maximum effect when cast on yourself.

Holy Persuasion : Chen takes control of an enemy or neutral creep. If the persuaded creep's base health is naturally below the health minimum, its base health will be raised to the health minimum.

Hand of God : Heals all allied heroes on the map as well as all units under Chen's control.


3. Gondar

3 - BOUNTY HUNTER.jpg
Source

3._Bounty_Hunter

The Bounty Hunter is a melee agility hero that excels at hunting, chasing down and killing single targets. His ability set allows him to roam and gank very efficaciously, as his Shadow Walk allows him to sneak as much as unsuspecting targets. Shadow stroll is also an effective escape and mobility spell, as he can run from dangerous situations and roam invisibly across the map to preserve the enemy guessing even if they've Observer Wards active.

His capacity to deal medium amounts of damage with Jinada, interrupt their Town Portal Scrolls with Shuriken Toss, and keep perfect tabs on their region and movements with Track all make him a powerful and ruthless ganker who is all but impossible to escape once he has his sights locked in. Bounty Hunter's ability to roam, scout and get critical kills for his team even as bolstering their gold gain with Track can secure his team a strong gold advantage, and give his foes no safe place to hide.

⋆⋆⋆ Bounty Hunter Abilities ⋆⋆⋆

3. Bounty Hunter Abilities.png

Shuriken Toss : Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target. The shuriken will bounce between any Tracked units who are within a 1200 radius of each other.

Jinada : Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.

Shadow Walk : Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.

Track : Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. Allies near the hunted are granted bonus movement speed. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold.


4. Purist Thunderwrath

4 - OMNIKNIGHT.jpg
Source

4._Omniknight2

The Omniknight, is a strength hero who is renowned for his ability to protect his allies, preventing the enemy from without difficulty killing them. A holy and brave hero, he is an adept support whose effective spells deliver his team strong survivability. He possesses a mighty recovery potential in Purification, that could immediately heal the targeted ally and, if there are close by enemy units, deal pure damage within the equal amount, allowing it for use as a nuke. He is likewise capable of providing spell immunity to allies inside the shape of Repel, a fundamental capability that prevents himself or allies from being affected by most enemy spells.

His passive potential, Degen Aura can greatly slow the movement and attack speed of enemies, preventing them from easily using their physical attacks to deal damage. And the Guardian Angel can provide whole immunity towards physical damage to all nearby allies, completely nullifying the damage output of maximum carries for a short time. Few can escape the mighty and heavenly power of the Omniknight and he is a powerful ally in team fights, he's a strong and a totally difficult hero to kill.

⋆⋆⋆ Omniknight Abilities ⋆⋆⋆

4. Omniknight Abilities.png

Purification : Instantly heals a friendly unit and damages all nearby enemy units.

Repel : Creates a divine barrier around an ally which grants them Spell Immunity and 100% resistance to Magic Damage.

Degen Aura : Greatly degenerates the movement and attack capabilities of enemy units that stray too near.

Guardian Angel : Omniknight summons a Guardian Angel that grants immunity from physical damage.


5. Azwraith

5 - PHANTOM LANCER.jpg
Source

5._Phantom_Lancer

**The Phantom Lancer, is a melee carrying agility due to his ability to generate an navy of illusions in a matter of seconds. He requires deep cunning, positioning, and most importantly, remarkable micromanagement as his illusions may just get inside the way in preference to assist the situation if now not applied correctly. Many of his abilities are very helpful and allow him to always have friends. He has a nuke capacity in Spirit Lance, which deals moderate harm, slows the goal, and creates an illusion at his target's vicinity. His escape potential Doppelganger allows him to speedy relocate himself and any nearby illusions at the same time as creating extra ones, probable tricking enemies into losing their spells and time in seeking to kill said illusions.

His passive Phantom Rush lets in him to shut the gap closer to a target while issued an assault order, giving him the capability to quick cognizance unmarried objectives in battle. His closing Juxtapose offers him the capability to generate a massive number of illusions whilst attacking a target, Phantom Lancer is a very mobile hero who's tough to pin down and might quickly crush his fighters in battle.

⋆⋆⋆ Phantom Lancer Abilities ⋆⋆⋆

5. Phantom Lancer Abilities.png

Spirit Lance : Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.

Doppelganger : Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 600% damage and deals 20% damage.

Phantom Rush : When targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining a temporary agility boost upon reaching the target. Phantom Lancer's illusions also have this ability.

Juxtapose : Phantom Lancer has a chance to fracture his presence, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.


They are the strongest hero ever, so much players are knocked out in the pro circuit arena. that's really awesome!
“Thanks for reading this review, I'll see you later, have a good day.”


Jack_Slayer

Come for the rewards. Stay for the community
Support me :
☑Upvotes
☑Comments
☑Follow
☑Resteem

Sort:  

Nice Pos, It's amazing , I Liked This Game :D @azzaainayya

u're welcome !

Coin Marketplace

STEEM 0.15
TRX 0.12
JST 0.025
BTC 55819.41
ETH 2522.74
USDT 1.00
SBD 2.32