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RE: Zombie Adventure - Game 38 - Day 20 (May 20, 2019)
Alright, guess I better dive in!
Player 2 (2nd)
Bonus roll @rolld20
Action 1: Move North
Action 2: Shotgun the hulk in the square to the north (@rollthedice)
Oi!!!
Oi? I know it's not the most strategically smart course of action... but my friends are getting overwhelmed...
Yea... and you missing is making this very tense. Personally, I'm finding this one of the most exciting games we have ever played. I'm really glad I put in the player re-spawn and the life force ability. Those allow players to die and yet still be able to continue playing and/or to recover damage points. Then with just 2 actions per turn, the zombies actually have a chance to do some serious damage to the players. I think we have found a good balance here.
I think we've found a great balance!
I was pretty confident that I could shotgun and move to not get tangled in zombie mess, which was working well, but I forgot to account for other players... I've definitely learnt my lesson about leaving the bus without a melee weapon.
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Shake shake shake, you roll the 20-sided die.
You rolled a 19.