How South Korea’s Video Games Addiction is Destroying its Future

in #gaming7 years ago

In one of the world’s most wired nations on Earth, e-sports — South Korea’s national pastime — has turned into a national crisis, with at least 680,000 children aged between 10 and 19 now addicted to online gaming. They say children are the future of a country, but with nearly 1 in 10 children (that’s 10% though VICE estimates it can be as high as 50%) spending 7 to 20 hours a day playing video games, the future of South Korea looks all but lost.

The Obsession

 
StarCraft, a game released by Blizzard Entertainment in 1998, is a mainstay of the country’s professional gaming leagues (the South Korean gaming market is worth $9.16 billion). Lee Young-ho, a StarCraft player for KT Rolster — the South Korean professional StarCraft: Brood War and StarCraft II team — is one of the ‘professionals’ who are destroying their lives and their bodies playing online games like Starcraft and League of Legends.

After repetitive strain of gaming for over 10 years injured and deformed Lee’s muscles, KT Rolster paid for his surgery to save his illustrious career as a ‘sportsman’. Lee calls the half an inch wide post-operative scar — stretched from just above the elbow and up over his right shoulder — a badge of honor. Kang Doh Kyung, Lee’s coach, tells BBC:

“They’re athletes, and injuries happen… I believe that e-sport has plenty of potential [to be regarded as a proper sport], although perhaps not as much as physical games. E-sports is in the process of becoming a mental sport like chess… When people immerse themselves in something and become addicted to it, then they cross the line. Our bodies might be very tired or in poor condition. These things happen not only while playing games. Even when people work out, some people can have a heart attack.”

When BBC News reporter Dave Lee visited KT Rolster’s Starcraft and League of Legends’ players’ training rooms, he saw healthy and happy gamers training hard to be Lee. While they seemed well looked-after to Dave, the same gamers suffer career-ending chronic injuries — just like athletes — and drop like flies due to constant pointing and clicking.

The Casualty

 
In 2005, a 28-year-old gamer collapsed and died from organ failure after playing for 50 hours straight. In 2010, a married couple from Suwon was charged with negligent homicide and sentenced to two years in prison for starving their three-month-old daughter to death while they raised a virtual child in an online game. The same year, a 22-year-old player was arrested for killing his mother who nagged him for spending too much time gaming; after committing the murder he went to a nearby Internet cafe to continue with his obsession. In 2011, a 21-year-old online gaming addict was found dead in his home in Inchon, apparently. The list is endless…

After young gamers started suffering from sleep deprivation, mood swings, and seizures, the government passed the “Cinderella Act” or the “Shutdown Law” late 2011, to prevent children under the age of 16 from playing online games between midnight and 6 a.m.

Though, even after five years, nothing has changed. Millions of non-professionals — kids, teens, and adolescents — are turning into zombies just like professional gamers: by spending up to 18 hours a day inside tiny cubicles at PC Bangs — South Korean Internet cafes with high-end gaming PCs. In an interview to VICE in 2015, a teenage boy admitted to spending on average 88 hours per week playing video games.

The Prospect

 
Jun Byung-hun, a South Korean National Assembly member and the head of the country’s e-sports governance body (KeSPA), says moderation is the key:

“In Korea, games are the barometer of the generation gap. Parents view games as distractions from studying, while children see them as an important part of their social existence. The best way to avoid addiction is for families to play games together.”

But is gaming an issue, or is gaming addiction a manifestation of deeper issues? In South Korea, schooling is very demanding. A 2011 study found that teenage students were spending more than 2 hours every day after school playing video games. When the young minds see players like Jung Myung-hoon and Yo Hwan-lim earn close to $400,000 a year battling it out in professional StarCraft leagues watched by millions of fans on two of Korea’s major TV channels, they are bound to go astray.

“A small percentage of adolescents who drop out of school and haunt the Internet cafes because of an Internet addiction problem do not get attention from anybody, which can be a serious threat to the society in the future,” says Jung-Hye Kwon, a professor of psychology at Korea University.

Hoping to combat addiction and treat the growing number of teenagers who’ve lost themselves to online gaming, the government has set up rehabilitation centers across the country. South Korea is also debating the impending Game Addiction Law, which aims to classify video games as an addictive substance, similar to drugs and alcohol.

However, with professional gaming or e-Sports being a multi-million dollar industry in Korea, the bigger question is: Will the game companies allow any law — that brands their product as addictive — or any effort — that brings their profits down — to see the light of the day?


This article has been shared from our website: http://anonhq.com/south-koreas-video-games-addiction-destroying-future/

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Great article! Some of this info in this article is, sadly, so outrageous it's hard to believe it's true. I have heard of the gaming addiction in South Korea and i know it is bad but damn! Being an American and esports just starting to become more and more main stream i wonder if it will ever get this bad here in the states. I hope not. I am a huge esports fan so i hope not.

I am an Overwatch esports writer and cover the Los Angeles Immortals as well. I am going to reblog this article on my page.

See you around.

@dwelling

Sure, thanks!

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These video game problem also suffered in the Philippines

Korea has by far the best players in some of the esports genres like RTS and MOBAS and that should be celebrated.

"Lee Young-ho, a StarCraft player for KT Rolster — the South Korean professional StarCraft: Brood War and StarCraft II team — is one of the ‘professionals’ who are destroying their lives and their bodies playing online games"

ughh, are you kidding me? Destroying his life? He made insane amount of money playing Starcraft and everyone in South Korea knows his name. No, everyone outside of Korea who has had any interest in esports knows who Flash is. Sure he had an injury and needed surgery but why is that so weird? If you look at any sport you'll see that players get benched because of injuries on regular basis, it's nothing unusual.

" A 2011 study found that teenage students were spending more than 2 hours every day after school playing video games."

Just like teenagers in every other country? lol

The addition part is pretty disturbing and Korea does have more extreme cases than others. It happened mostly because PC bangs were so cheap that for a few dollars you could stay there all day while having a computer at home wasn't affordable. It evolved into social and cultural thing for them. Not sure how to solve the issue of addiction but surely not through the electroshock therapy that was common in Korea.

Didn't know that, thanks.

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