Ghost Recon: Online Open Beta
taking the design applied to Ghost Recon: Future Soldier, Ghost Recon: Online guides a similar gameplay mechanism just this time, in the MMO format. not recurrent fighting with half the AI opponents are easily conquered, you currently have to battle with other gamers in all parts of course with a much more authentic level of urgency and urgency what kind of gameplay procedure itself
Like a third person shooter game, Ghost Recon: Online really does not offer motion animation and an innovative new gameplay mechanism. for those of you who have often demonstrated the genre of this game at the beginning it is definitely going to be able to take Ghost Recon: Online in the near future you can run, sit and cover in every wall you meet. not just kill from the perspective of a third person you are able to enter into the first person shooter mode by performing zoom on any weapon you use The game can be very determined for how well you look for the best ducking spot perform the cover and get the accurate buff that will be very helpful and work together with other team molecules to create a sosor with and a certain objective attack. Any attack that you do will provide certain damage which is then represented with numbers. Of course, the more vital attacks you carry the greater the damage you generate. you will be given the freedom to choose one at a distance of three classes Assault, Recon, and Specialist with weapons and their unique ability. Assault is designed for deep and rush battle, Recon is similar to sniper and ability to infiltrate simultaneously and Specialist is strengthened with heavy weapons and support in front succession. The dynamics of working relationships between these castes will also be a jury factor whether your team will be able to dominate the battle or not.
Just like Ghost Recon: Future Soldier, Ghost Recon: Online is bringing a long-running battle timeline in the future. though it does not appear to be a weapon of use but every caste will be fitted together with a device of fashionable technology that can be exploited in a very limited time in the battle that adds up with its own unique effects as well as an example Assault will be equipped with the ability of "Heat" a device capable of firing hot within a certain distance. the opponent who finds this Heat can get the damage / second and can die if not step aside in a certain time of day. besides that, the concentration of their battles can continue to be tempted as long as this Heat happens. It is of course the correct device to execute brief support, or deal with sniper teams that are more often adamant in one spell Recon and Specialist originally had a different type of device . One of the notoriously grasping starts since Ghost Recon: Online is their success to produce a somewhat legitimate battlefield in order to provide the needed battleground support. not just details and thumbs-up visualizations, every little element within this level is built on creating a more dynamic game path. your results will not be "stuck" in a static game flow that produces you can not run anything when rich in a state of being squashed by enemy attacks.
along with the wide-ranging folders, constantly intertwined with finding substitutes in disguise and attempting to clear the udu from dots that they had not predicted beforehand were also built to ensure that your needs on the cover or just to hide were met very well. There are so many walls that you can use, even to the most remote and the smallest though While if you are rich on the invaders, then the design of this kind of course so extra attention umbilicus. You can not just run towards the objectives you want not by noticing the conditions in the surrounding sector.
with system experience points and money you get in each battle, for this is possible. together earn a fair amount of money you can buy logistics fighting more legitimate and effective through the selection of existing Shop, since weapons, armor, and grenades when weapons that you can buy and use can be separated for existing caste types. not just to use it, you and can modify any existing weapon part, to optimize the attack power that he offers, the address just to advance the accuracy through a scope that can be selected, to connect the silencer and the amount of ammunition that can be brought While the armor can be strengthened with certain stat and can be reinforced through a variety of perks that can be obtained after the battle, although not permanently.
system experience points are closely related to the personality caste you use So what does it do? Experience gained by carriage will be a pointer to connect options weapons and equipment more real equipment capable of functionalized not only on the personality of exp systems and layers are also applied for weapons you use the more weapons you use the greater the exp points and the probability of increasing levels existing. the higher your weapon class the more effective it is to use even if not significant on each caste but a slight increase in critical damage and accuracy of course be reward appropriate to be pursued.
advantages
- Design a pretty charming setting is perfect for pampering the eyes
- The moment that asks you to choose your war character
deficiency
- The character of "United States" in the European war is less memorable in this one game
- Repetitive music that is unable to capture the atmosphere appropriately
- Low resolution texture for game war circles
- Bugs and glitches
- Checkpoint is far enough for a long mission.
Requirements minimum
- CPU: Intel Core-i5
- RAM: 4 GB
- OS: Windows 7 (86x)
- GRAFIS MEMORY : GeForce GT 960 M
- Free Diks Space: 22 GB
Recommended Requirements
- CPU: Intel Core-i7
- RAM: 6 GB
- OS: Windows 7, 8, 10 (x86)
- Grafis Memory: GeForce GTX 1050 AMD radeon or latest
- Free Disk Space: 22 GB