Pushing the Humble NES (Nintendo Entertainment System) to its Absolute Limit

in #gaming7 years ago (edited)


source

Recently I covered scene demos and envelope-pushing games for the SNES. But how could I ignore its predecessor? The NES (known in Japan as the Famicom, aka Family Computer) was an outright cultural phenomenon.

Finally games had actual depth to them. Not simple arcade ports like on Atari consoles but platformers with many worlds, RPGs, strategy games...it's easy to see why the NES rescued home gaming. The step up in graphics was much less important than the step up in the complexity of the games themselves.

But what could this 8 bit, 1.79mhz machine really do? What progress has been made since 1983 in working out how to squeeze the most out of the NES that possibly can be? "High Hopes" by Aspekt offers some insight:

As you can see, very similar capabilities to the Commodore 64, which I covered here. Similar clock speed, similar color depth, similar sound capabilities.

"Quantum Disco Brothers" by Wamma (seen below) could easily pass for a C64 demo. The NES was, to American kids, what the C64 was to European kids. They were the dominant game machines in their respective markets during the 8-bit era.

Unusually, in the modern day there's not just been new games made for the NES, but music albums as well. Some of them, like 8-bit Music Power, are collections of chiptunes that play on the NES music chip as seen below:

However others somehow manage to compress full vocal tracks onto an NES cartridge and play them at a comprehensible level of audio quality using compression algorithms developed for cell phones:

How in the hell, right? Remember the NES and SNES both allowed on-cart chips to improve their capabilities. It is not unheard of to pack digital audio into cartridge format. Remember the vocals to the intro music on Tales of Phantasia?

Some of the new indie games can be seen below:



Some oddball stuff in there. Since the value indie devs see in making new NES games is to capitalize on nostalgia, there's surprisingly little effort put into maximizing the graphical quality. Understandable perhaps.

When it comes to the games that came out back in the day with the best graphics, these are hands down the best from a technical standpoint (in my opinion):





Stay tuned for more of these! I'm fixing to do one on the Amiga soon, still figuring out how to manage that. Keep your eyes peeled for it!

Sort:  

The faux (i'm assuming?) 3D / particle stuff is crazy. You chose a good progression for these posts cause I feel like each one is more impressive than the last. What's next, GameBoy? :)

This was a great system to have as a kid!

you are die heart game lover, specially old games. lovely post
cheers!

Nice history about video games. I used to be very ignorant about video game, i thought any type of video game was nintendo, hahahahahahaha. But now i know there are different types with different names.

I respect the NES so much. Battle toads were the super meat boy of my early childhood. The real audio video was a gem thanks for that. Didn't knew.

Rare were always graphical wizards. When I first saw parallax scrolling in the ice caverns level of Battletoads I didn't believe my eyes:

They are doing that with CHR-RAM. Pure wizardry at play. Makes you appreciate limitations in code.

Wow this took me back! Great post👍

Upvoted indeed!

i am waiting for the next text....

Really Great post about NES (Nintendo Entertainment System).
Upvote & ReSteem

Coin Marketplace

STEEM 0.30
TRX 0.12
JST 0.033
BTC 64386.10
ETH 3142.17
USDT 1.00
SBD 3.98