First Review of the Duke Nukem 3D Level, "Duketroid" is in!

in #gaming6 years ago

Ahh, the fruits of our labors. Finally, feedback on the map you've watched me document the creation of for this past month or so. What do the critics have to say?

A welcome change in recent years has been the influx of maps that attempt to do things differently, to breathe fresh air into this old game. Duketroid fits into that pattern; it borrows its influence from the so-called Metroidvania games.

Having been a Sega fanboy in the '90s, my knowledge of the subject is pretty much based on the Youtube videos of James Rolfe and Mike Matei (the men behind the "Angry Video Game Nerd" character). The gist of the concept seems to be somewhat open-ended maps involving lots of backtracking dictated by the availability of certain items that open up new routes.

When you think about it, it doesn't really sound all that different from Duke3D with its endless key-card quests. Duketroid, however, takes the player beyond a simplistic search for keys.

It quickly becomes apparent what you need to do: Trying to cross a hallway filled with radioactive lava without protective boots is an exercise in futility. Wandernig off into the dark without night-vision goggles is a risky endeavor. And so on.

There's nothing too tricky here; basic knowledge of the game's inventory items is sufficient, but you must also be aware of the potential (however small) to irreversibly fuck things up. For the same reason combat in the map has been toned down, to prevent the player from wasting precious shrinker projectiles and rockets on enemies.

Unfortunately this is a tradeoff; when you're playing Duke and have the shotgun, you want to kill as many aliens with it as possible. As it is now, combat consists merely of scattered encounters, as if adding monsters was a mere afterthought.

Duketroid's design is impressive, especially considering the author doesn't seem to have published anything in the past. Texturing is familiar, and there's more than a fair amount of detailing (including spritework) going around, but overall the emphasis seems to be on architecture (that general look of things) with eye-pleasing sloped surfaces everywhere.

The lack of intricate detailing has also left more room for lighting, a design aspect that tends to get overlooked in heavily detailed maps. Overall the Metroidvania concept gives the design a nice sense of purpose; it's not there to get in the way but to complement the central gameplay concept.

Conclusion: Duketroid does an excellent job in presenting its gameplay idea. Not only is it intuitive, but it's also wrapped in a well-designed package. That being said, if more maps of this nature appear in the future, they should be more refined to strike a finer balance between combat and puzzles.

The map is also a bit short for anything but presenting its concept. A few minutes into the map the "cross a short path, get an item, cross another short path, get another item" pattern becomes all too predictable. As a sidenote, the author has an extensive blog series on the map's development here.

Final score? 93 out of a possible 100. Not too shabby for the first Steemit community mapping project, I think. Would you like to see another? I think it's possible to expand on this idea.


Stay Cozy!

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Finally, our game is ready for download. Been waiting for this mehn. Going to check it out already.

93/100?
Thats great.
Yeah, i would like to see another and maybe a few more😉.
Great!

Ahh, the fruits of our labors

fruits will be tasty
the review is spot on

That's definitely good ...

Would you like to see another?

Of course man, that's a great review you got

It's been a whole you've been putting this sweetie together it's going to be one hell of an experience Alex, and thus would be amazing

I'm up to any map making. It's fun.
And it is even better when it's you who makes it.

This critic is the fruit of your efforts.The final score given is very very good
Other than "the map could be a bit bigger" all the rest is excellent
And since you have the basis of course you should expand it and build another one Well done Alex

The critics are meant to criticise... Anyways i dont think its shabby its wonderful to have such a score for start...

Of course, I want more. And also you can try other editors with stronger engines (If they are not very hard).
Just post anything, I'll be here :d

Duketroid's design is impressive, especially considering the author doesn't seem to have published anything in the past.

All I can say “I’m really proud of you!” I hope we will see more from you of this kind. I believe, it’s always an honor to be noticed by critics. They are pushing people to get even better. Overall I’m very impressed by his review.

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