What I Only Noticed When Playing Final Fantasy IV on [ Hard Mode ]

in #gaming6 years ago (edited)
Final Fantasy IV on hard mode is a challenge, every battle feels like something new, and winning is worth it!!

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I have played other Final Fantasy games before, but I never finished most of them for some reason or another... So this time I'm playing FFIV to win it after trying it years ago on PS1 & GBA but didn't finish it. Maybe because I played the GBA version, the PC version's hard mode made me notice how well-designed the battle/party system is.

Oh, by the way I love the animated scenes & the voice acting.
Even though I think PC version is a bad port.

FFIV forces you to use different play styles

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The characters in the party are always changing, and each one of them have his/her own set of unique commands, add to that the different battle styles of the enemies and story challenges, I find myself always changing how I use my characters.

Unlike Final Fnatasy games with large amounts of customization (FFV, FFXII) where you're free to choose from hundreds of play styles as you like. In Final Fantasy IV (especially in the hard mode,) you are forced to change your battle-style to survive.

What I love with FFIV however is how smartly designed the party system is. Dungeons & Enemies can be beaten with any of the different parties you have through the game, but the roles of each party member needs to vary depending on the opponent & other characters you have.

Paladin Cecil can go from the attacker in one party, to the main healer in another... Yang can be the main physical offense in one battle, or play the defensive role ("brace" command) and the party's life-line against an enemy with strong party wiping attacks. Any player with "Cure" attacks becomes the damage dealer in battles against zombies... etc.

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Final Fantasy games before IV didn't had that feel. While FF2 also changing party members, you can easily abuse it's "growth" system to play with the style you want. And FFIII (and FFV) offer too much customization to say that it "forces" you to change the play style.

I believe, that FFVI too is like FFIV in this regard.
But I don't remember much of it, so I'll leave it until I play it again!!
(Oh, my backlog of games.)

FFIV bosses are actually puzzle games

Bosses change their attacks, defense type and behaviors to make the battle feel more varied and engaging. That's true for all RPG games, including Final Fantasy games. You need to find the enemies patterns and weak points to defeat them.

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Or, you could just brute force your way to victory!!

So, depending on how much grinding I'm willing to do, I sometimes take the second option in RPG games, and in the "normal" mode of FFIV it's easy to just do that. But it's not in the Hard Mode. You see, abusing the enemies weak points and noticing their patterns might be the only way to win here, due to enemies strong stats, and the difficulty of grinding a changing party.

But since you need to experiment to know these weak points, it's really hard to win against strong bosses the first time you battle them.

I love it when I lose 3 times in the same boss, trying to make up strategies to win againt it the next time. This happened a lot in this play-trough and I haven't reached Golbez battle yet.


What do you think?

Thanks for reading this post,
and I'd love to see what you have to say in comments.


All the images are screenshots from Final Fantasy IV Steam Version. (Really Square Enix, why did you choose the mobile port for steam? Do you even care?)
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So that's how the remake looks huh? Pretty good although I would still prefer the original 2D pixel art lol.

FFVI is similar but to FFIV in the regard of a lot of the times you cannot change character. But I personally thinks it has more depth as each of the characters do have a deep story that is intertwined with one another. I remember the story of FFIV is much sadder with Palom Porom sacrificing themselves turning into stone and Tellah dying. Both are really good games though.

I too prefer the 2D sprites over this low poly 3D, but the animated cutscenes and the voice acting makes me think this is the best version of FFIV ever!!...

I haven't played FFVI much when I had the chance years ago, but I know it'll be one of the best in the series when I play it... Every FF game is good, they are on various levels of greatness.

That's interesting, I always like a good tactical challenge in a game.

Me too, I don't like when it's too hard or too easy... I'm glad that game designers these days study flow, and try to reach it.

Sadly in attempt to make games flow better for the mainstream gamers, games have became too easy for experienced players.

Gotta love those “challenges by design” types of ordeals in games. Where how much a player resists the design and doesn’t learn the design can add challenge when it wasn’t even intended. As always, good post and resteemed it.

Thanks for reading, I love challenge by design too...

Unlike "Easy/Normal/Hard" types of challenge where it's designed that way but the difficulty is just in numbers. Design challenge makes you really think that the designer of the game are brilliant, have thought of all your moves, and found ways to make you entertained.

Comments like this ^ are what I really look for. Thanks again.

As always, yer welcome dear author.

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