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RE: Rabbit and the moon - How should I handle difficulty?
So my version of difficult is going to be different from everyone else's because I've been gaming since I was a child.
If you can try giving the game to a sample audience and ask them for their opinion. If you don't to "spoil" the game for them, just make a prototype of levels.
I'm writing a post about what makes a difficulty good (some parts of it are in the video though)