Remembering the Apple Pippin, Apple’s Failed Console Entry

in #games5 years ago

Console gaming has always been alluring to computer companies. Gaming in general has been alluring. I read somewhere that it was not spreadsheets that pushed graphic card enhancements to the levels they are today. That is very true. Video games as a business has been worth hundreds of billions of dollars since the early days. Maybe that is what drove Apple to attempt to make their own console in the mid 1990’s. It was clear in Apple OS updates that gaming was a new focal point for the company on the computer side of things, why not go ahead and go full monty with gaming? The result was the Pippin console.

The Apple Pippin had the power


The Apple Pippin was interesting, at least from a hardware standpoint, though it came at a much higher cost to consumers. For instance, the Sony PlayStation console shipped with a double speed CD-ROM drive while the Apple Pippin shipped about a year later with a four speed CD-ROM drive. This would help with loading times in games (something Nintendo cited in defense of using cartridges with the Nintendo 64).

The Pippin also shipped with a combined six megabytes of RAM with the PlayStation not shipping with nearly as much. The problem with the Pippin is, that memory is shared across the whole system with very little specifically available for certain features.

That is all fine and dandy but how do the games play and what was so unique about this stripped down Apple Macintosh minus a keyboard?

Playing games was a problem for this Apple console


Developed by Apple, manufactured by Bandai, the Pippin was, well, a console no one really asked for.

Sure the 3D was better than what the PlayStation was offering at the time but the titles just were not household names. If Bandai could have secured Doom for the Pippin on launch then maybe that would have helped.

While hardcore gamers today know Marathon as a great franchise, in the mid 1990’s it was not nearly as popular.

Check out these videos of some of Pippin's games in action.

Racing Days is a car driving title.

There was also a port of Shock Wave: Invasion Earth: 2019 (it never happened that we know of). Unfortunately for Apple, this game was also available on 3DO and PlayStation.

A hole Apple simply could not get out of

While the Pippin was doomed to failure from the get go, it was still an interesting release. It is also worth noting that games and the consoles themselves are not region specific if you decide to hit eBay and add this expensive console to your library.

The Pippin was released on September 1st, 1996 in North America. It stands as the only official attempt at a gaming specific platform from Apple. Less than 20 games were officially released for the console. Launch price was $599 in 1996.

This article was originally published on Retro Gaming Magazine, a gaming website I own.

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Had no idea Apple had this Pippin, not to be confused with Pippin Long Stocking and Scottie Pippen who played with Michael Jordan.

Yeah, marketing for this thing was beyond bad. I believe a local Electronics Boutique, or maybe Software Etc., had a game or two for it but no consoles. That was my only exposure in real life to one of these things.

Horrible marketing and launch.

Too bad for SEGA as well as they eventually stopped making new game consoles.

The Nintendo 64 was launching in 1996. I remember the commercials. So many people were looking forward to getting an N64 console for about $200 at a Fred Meyers near you for Christmas. So, we got one. So, that might have been another reason people didn't know about Apple as we were all in loved with the newest Nintendo console. Nintendo was like the Michael Jordan of game consoles in the 1980's. Over time, it could be argued that Sony and Xbox has been possibly doing better than Nintendo since after the 80's in some ways perhaps. I grew up with Nintendo and I generally prefer Nintendo. So, I'm very bias haha.

Oh yeah, Nintendo launched the Nintendo 64 with a media blitz that was mind boggling for many reasons. Fans reciprocated with excitement for Mario 64 as well. Such a well orchestrated launch. Apple and Bandai should be ashamed of the marketing they did for the Pippin at launch.

Get in (N) or get out. I was playing Mario 64 so much around that time. And then, I was playing Sim City. Yeah, Apple epic fail. Oh, Mario Kart 64 was addicting.

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