Choosing the Right Style: 2D vs 3D Characters for Indie Games

in #games6 days ago

I’m currently brainstorming character designs for my indie game and can’t decide between 2D and 3D. 2D offers a simpler, artistic look that’s easier to manage, while 3D provides more flexibility for animations, camera angles, and immersive gameplay.

I’d love to hear from anyone who’s faced this decision, how did you choose, and what factors influenced your final design?

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In my experience, the choice really comes down to the type of game and your team’s skill set. 2D is fantastic for stylized, hand-crafted aesthetics, while 3D gives you the flexibility to animate more complex movements and create dynamic camera perspectives. When I was researching this, I found a lot of inspiration by checking professional workflows and breakdowns. If you want some detailed examples, here’s a great Source that shows how studios handle both 2D and 3D character pipelines, it helped me a lot in understanding what approach would work best for my project.

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