Age Of Empires - World's Edge Partners With Capture Age To Support Age Of Empires II Observation Tools

in #games4 years ago

Age of Empires has long been one of the most influential names in the RTS genre, but in recent months it has grown even faster as an exporter than before. This is due in part to renewed interest in the franchise following the announcement of the next fourth installment and the last issue of the third in a row.

Age Of Empires - World's Edge Partners With Capture Age To Support Age Of Empires II Observation Tools: Definitive Edition series. Since its launch, Age of Empires II: DE has been incredibly popular, helping to fuel the hype, while the franchise is rekindling an interest it hasn't seen in a long time.

However, improvements must be made in the future of this alarm clock! Yesterday, a development team behind the title announced that it would partner with Capture Age to implement, improve and present tools for Age of Empires II: DE.
"Over the past three years, the Capture Age team has developed a new way of monitoring Age of Empires," said the development team. "As fans of the Age of Empires franchise, their knowledge and understanding of the game has developed a tool that can display real-time information that appeals to viewers without affecting the game."

age-of-empires-2-definitive-edition.jpg

In the announcement, the team explained that the old tools have already become very effective. They attended the last Hidden Cup 2 and the Escape Champions League as well as several other tournaments.

Unfortunately, the instrument was initially delayed because it was incompatible with DE after its release, which forced the team to create everything from scratch. Thanks to this new partnership between World Edge and Capture Age, this reorganization can be carried out with the right means to "reconstitute and widen the audience".
The age of captivity was present in the last sporting events and was mainly used in the last Red Bull Wolof and Hidden Cup 3. This match kept track of the resources and the population of the players, and forced the search in real time without showing observers to switch between different views and menus. which offers a much smoother display.

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