Kids Educational Games
Nokia phones were not always known for the number of contacts they could hold or the number of text messages they could receive. In the late 90's they were better-known, by many teenagers, as phones where you could enjoy the hugely addictive game Snake.
To many it was a simplistic game pre-installed on non-color Nokia handsets; but to others it was a way of life. The game needed its participant to guide a snake round the screen uptake dots of food so as to grow and deliver the goods a high score. From this basic concept, the snake online would rapidly expand to cater different mazes, different difficulty levels and different types of food available.
Much like many arcade games, Snake was unbeatable. Sure you may get a high score, however to complete the sport meant you'd have to be compelled to fill the whole screen with an extended, bendy black line. In fact therefore tough was it, at the peak of Snake-mania, my local Carphone Warehouse ran a competition where if you could prove to have completed the game they would give you a new phone. Many, including myself, tried this unachievable feat by using the slowest level as there was less chance of dying. However as I soon found out, the only way to play Snake is on maximum difficulty or not at all.
The chosen devices to store this game on enclosed the Nokia 5110. Not better-known for its technological capabilities (the phone keep twelve text messages), Snake along side Pairs and Bantumi created a formidable force in its Games section. In fact because the new wave of Nokia handsets came visiting, no sooner had Snake begun to prosper that Snake 2 was released. New mazes, multiplayer capability and also the ability to travel through walls created this the should have phone ... of 1998. The addition of house Impact in addition meant it became the present on any thirteen year olds list.
The Snake franchise grew to become synonymous with Nokia models up to the point where it was introduced on the ill-fated Nokia N-gage with 3D visuals. The N-Gage tried to embody a system that would place phones and gambling in equilibrium. From a straightforward black line, the snake had evolved to the extent it was about to hit itself. Snake had lost its edge ever since the introduction of color phones. New games can be downloaded, customers wanted a camera and an mp3 player leaving Snake to find food by itself.
The N-Gage illustrated that mobile phones aren't meant to compete with portable platforms like the DS. The same are often aforementioned that movable games are not meant to vie with transportable games. They have a more arcadial function that is addictive, time-wasting and a competition to obtain a high score you could boast to your friends. Pre-installed games function to showoff the phone's ability, whether it is a monochrome screen, the 16 bit display or, regrettably, the three dimensional visuals.
Cool classic game, going to play it now for nostalgia's sake