a fairly inspired redesign of Tic Tac Toe
A fairly inspired redesign of Tic Tac Toe I was surprised to find in a kids' activity book from a local used bookstore.
It gives a small advantage to the odds player, but maybe that's a nice handicap when an adult is playing with a child. Could be mitigated by making the game a four square grid and playing for rows summing to 17 or 19, but maybe that's too much of a spatial departure from Tic Tac Toe. I'm pretty much constantly looking for game design everywhere. I take photos of mazes on playscapes at parks when I'm out with my kiddo and we find a new one. It's pretty cool to find fresh game design in a kids' activity book. Most are page after page of variations on the same few activities.
I think it's kind of interesting that being dependent on the odd-player's moves needs to be somewhat baked in to the even-player's thinking from the very beginning. In a lot of kids games developing an understanding of how the opponents moves factor into your strategy is more of an emergent thing.
Very interesting. As a math enthusiast, this is a cool idea. Thanks for sharing.
A quick variant would be to instead of stopping as soon as someone hits 13, keep playing until the board is full, and each player scores for every 13 they complete... It will likely still be the first player to get a 13 at all, but theoretically you could score multiple 13s with one move if your opponent wasn't careful.
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I first thought one player had to make a row adding to 13 with only even numbers! :-D
@tippy vote