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RE: Library D&D Campaign Report

in #games5 years ago

I also took into account my plans for future story. The party off to see the wizard will learn that it was summoning magic. I just wanted curious people with magic proficiency to have a specified (but very difficult) chance at a sneak peek.

I expect balancing the DC will be difficult. I also plan to have a lot less combat than most campaigns up front to focus on other skill checks and role-play. There will be combat next session, though.

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And I think combat with 14 players involved will be a bit different. Do you use some shortcuts?
Last week we fought against 12 enemies and the battle lasted for 2 or 3 hours, it wasn't D&D and a bit slower because the enemies had a lot hp but with 14 players it can be the same.

My plan is to split the party into two groups for two different parallel campaigns, and one group will fight a few cultists in a very small dungeon, and the other will fight a necromancer and a few zombies in a graveyard. Just enough combat to get a feel for the mechanics, since I have a lot of new players.

I also have some fantasy-themed coloring pages and colored pencils to entertain the group not actively playing. I'll have to see how this works out.

Ah that's a good idea to split the group and it's also good that fights don't take that much time in d&d at least for the lower levels.

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