Playing Game Stardew Valley

in #gameplaying6 years ago

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It turns out a combination of agriculture, agriculture, socialization, crafts, and action can be summed up in the Stardew Valley! Although it seems gameplay stirring potions with a variety of contrary materials, it turns out everything can fit when mixed properly. The result of the herb is a game that is so hard to leave once you play it. Even the "outdated" graphical display presentation can not shake the fun of playing, at least that's how we feel until we can forget the time!
Gameplay at Stardew Valley does sound very complex. Especially when you imagine so many features mixed in it. Uniquely, all that turned out to be represented in a simple gameplay and easy to master. All controls can be easily done without many procedures, whether for farming, crafting, or fighting monsters. This game is also not a lot of preamble and immediately leads you to the game, unlike similar games that can make players bodan and overslept for too long explain the farming procedures.

Stardew Valley is also capable of delivering new surprises, even after we have played for a long time. Not only once we discover new things that give new elements to explore in the game. For example, when we feel farming and selling plants is enough, this game gives new features to use all the plants into something new, like cooking and given to "supernatural beings" to get various attractive prizes. It's such a small thing that you can not withdraw from Stardew Valley and it's hard to push the exit button off the game.

Gameplay at Stardew Valley gets the highest position compared to other factors in this game. This is evidenced by narrative stories that are not very deep and curious. There is no major scheme in the life of the main character. He's just a bored person living as a small snake in a big corporate machine called Joja Corporation. Companies that make people like machines and working dead have so many hands, one of which is Joja Cola that is made like mocking Coca Cola and Joja Mart stores.
Thanks to the help of his grandfather's letter, the life of the main character you control really changes. Now, he can use his grandfather's legacy to start a new life in the countryside. However, the state of the field is far from ideal, as it has long been neglected. In addition, the threat of Joja Corporation is also felt in this small village called Pelican City. Greedy companies are trying to take little by little this village to use as a money field.
A large enough event can be found when you arrive on a big day or vacation. On that day, you are given the option of attending an event organized by the whole village or not caring and taking care of your own interests. Whatever you choose does not really affect people's opinions about you, and it's useful for rewarding rewards.

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The game in this game is very simple and easy to remember. Various actions can be done using a single mouse click, ranging from choosing the object to be used, to hoeing, hitting the enemy with a sword, using healers and food, to talk to other NPCs. To move, you only need to use WASD and Shift to run. Even if you are lazy to hit the run button every time, which we think is very important because the movement is very slow, the Settings menu can be found option to always make the motion run!
Mouse is used to direct the characters you play. This is very important when you want to interact in one direction only, especially when farming and fighting. Through this method, you can easily work the field around your character without having to move it with WASD. The direction that he can work is not just upright; You can interact with diagonal character plots. This is very helpful when we water the plants or spread the seeds.
The ability to redirect using mouse pointer is also very important in combat. Especially when you are attacked from some direction by monsters. So you can stay in one place and attack all the enemies around without any hassle. But on tougher enemies, sometimes you need to combine the direction of attack and movement by using WASD. Especially when your enemy can jump from a distance. For that you need to move avoid it and point the pointer to the landed enemy.

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