12 Orbs - Dev Diary 14.02.2019
As some of you might now, besides working on my model train I am working on a little 2D game.
Time for a little update.
New Features:
- New Menu Design
- Attack Directions
-- Depending on where you click
-- LMB for melee attack, RMB for your spells - Orb Functionality
-- Each Orb has it's unique mechanic
-- If you use them too much, you may face consequences - Quick selection for weapons and spells
- Enemy debuffs (bleed, blind, maim, injured)
- Ressource implementation
-- Health (does not regenerate)
-- Mana (regenerates slowly)
-- Combat balance (depending on you combat style)