12 Orbs - Dev Diary 14.02.2019

in #gamedev5 years ago (edited)

As some of you might now, besides working on my model train I am working on a little 2D game.
Time for a little update.

New Features:

  • New Menu Design
  • Attack Directions
    -- Depending on where you click
    -- LMB for melee attack, RMB for your spells
  • Orb Functionality
    -- Each Orb has it's unique mechanic
    -- If you use them too much, you may face consequences
  • Quick selection for weapons and spells
  • Enemy debuffs (bleed, blind, maim, injured)
  • Ressource implementation
    -- Health (does not regenerate)
    -- Mana (regenerates slowly)
    -- Combat balance (depending on you combat style)


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