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RE: Gamdev blog 7: Pointlessness

in #gamedev7 years ago

I guess it gets more interesting when there are actions more interesting than just move and attack. For example, discovering a monster behind a door can make me freeze in shock. Alternatively, the monster can be scared away if surprised.

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Sure. Once we add cards and special abilities, it will allow more interesting interactions. But at it's core, the system should work well.

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