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RE: Prepare for the first edition of the SteemitJam (Game creation event) starting on January 5th!

in #gamedev7 years ago

let the fun begin!

some questions here:
if you have art that you've bought. would that count as owning? there's also free ones that everybody owns. or you might have something modular that allows you to stick in any assets you like without changing code.

what i'm saying is owning and creating can be two different things. i'm assuming you can be as flexible and creative as you want and votes would simply do the work?

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This is a good point that I've forgot to mention, in all the game jams that I've participated purchasing assets were prohibited. Free sounds and graphical assets are usually prohibited or greatly discouraged. Since I did not actually write it in the rules let's greatly discourage it. However, art that you have created in the past is accepted as long as it fits your game and the theme. Also, the voters may be attracted solely by the art that you did not even make, so I think it's a good idea just to stick with your own assets. The main point of game jams is to have a game that you created entirely in a very short time period, if you take assets from the store, even the free ones, it kind of breaks the point. The only reason external code such as game engines, frameworks and libraries are allowed is because the participation rate would be extremely low, because it is hard to create a game from scratch in c++ with OpenGL (or any under "from scratch" equivalent) under 48 hours.

Free sounds are usually fine. People that can make art + code are plenty, people that can do both and music are basically non-existent.

yes if someone is blatantly using what's not theirs, people can tell.
i wouldn't worry too much about it.
let's see what happens. it's sure going to be fun :)

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