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RE: Gamedev blog 8: Information and interactivity
I'm currently looking at the most basic usability. Instead of clicking a button that says "attack" and then clicking the enemy you want to attack, you simply click the enemy.
In the future I can see it more like: troll : attack | dodge | cast magic missile
Though that depends on the amount of available actions. At a certain point that is no longer practical.
What do you mean by index?
Sorry, meant to say RPG book index. You only notice a good index when it's not there and you're trying to look up a certain rule.