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It isn't right now. But it will be soon. I am using a custom release of Godot that I built from source because of a few bugs. I don't want to release the code until people can run it with the current version of Godot. Recently the fixes were merged into the master branch though so once Godot does their 3.1 release I will release the source code.

Would you post a tutorial on how you did this?

I'd really like to do that. It will likely come after the Godot 3.1 release. For the same reasons as stated above.

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