Procedural Generation

in #gamedev4 years ago (edited)

I am having a bit of fun with some side projects to make art and ambiance in 2D games using procedural generation.

This is very simple, I spawn one entity. This entity spawns more. Every entity spawns more.

I will release code on my github, it's all based on previous work c++ and SDL. Do not run this unattended because it will eat your computer and then you.

procedural generation

EDIT: Source code :

Current commit :
https://github.com/imadev101/procgentests/tree/d32e807f37e1c08a886f6185739dd7587d186610

More tests to come on the repository :
https://github.com/imadev101/procgentests/

Sort:  

Congratulations @imadev101! You have completed the following achievement on the Steem blockchain and have been rewarded with new badge(s) :

You published more than 10 posts. Your next target is to reach 20 posts.
You received more than 100 upvotes. Your next target is to reach 250 upvotes.

You can view your badges on your Steem Board and compare to others on the Steem Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

To support your work, I also upvoted your post!

Vote for @Steemitboard as a witness to get one more award and increased upvotes!

Coin Marketplace

STEEM 0.18
TRX 0.14
JST 0.029
BTC 57956.22
ETH 3126.99
USDT 1.00
SBD 2.45